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Help wall cant move exactually on place

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Level 5
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Feb 19, 2008
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110
When i make doodad walls, i base them off the empty crates doodad. Then do "Pathing-Pathing Texture=None" make it the size you want. To make units unable to walk through, you need to place pathing blockers.

Remember to use "Ctrl+pg up" to move doodads up and Ctrl+pg down" to move them down.
 
Level 7
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Jul 18, 2009
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272
Is the wall a destructible? Because you can't smoothly place destructibles in the WE, even if they have no pathing texture. If that's the case you should base your wall on a Doodad instead.
 
Level 5
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Feb 19, 2008
Messages
110
create a new doodad and base it off another doodad, remove all pathing and replase the model with a wall model.
 
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