- Joined
- Aug 5, 2014
- Messages
- 6
Hello Hive, over the last half a year i've been working on a quite large project and it has an enormous (by Warcraft 3 standarts) filesize of 60+ mb, but since Blizzard has delivered patch that lifted the old size limit, i've decided to give it a shot and host in Battle.net to play the test version with a friend. I know how to host and setup stuff and it's not a problem and was able to host standart maps and small custom ones, when i host any big one, the player is not able to go through second loading. I'm not sure what is it exactly, first loading should be downloading the map itself and it works fine, but second one just freezes at random number. Once again, it only happens if map has a big filesize.
We've been able to host it on ENT back in February, but now it just refuses to work, too, and LAN has the same problem now as back than. It's especially annoying considering how i have to actually pay my ISP to have Static IP and while we can play basic maps and custom ones below the old limit, large file size maps simply won't load, we've tried both actual maps and dummies with a random files imported to create filesize.
Downloading map goes fine, then, if map has a large filesize, it stops at random percentage (next to joined player's name) like 8 or 35, you get the idea and won't move past that no matter how long we wait.
And so, i wanted to ask if anyone has encountered the same problem and is there any solution? Is it the problem of the host, the connecting player or the map itself? I've spent probably hundreds of hours working on the map and the fact that i can't play it even with a friend is quite annoying to be honest.
Thanks in advance for your help.
P.S. This is how it looks: http://i.imgur.com/Jm7dKdO.png It happens to any big map (with different number stuck there), both in Official Battle.Net and LAN
We've been able to host it on ENT back in February, but now it just refuses to work, too, and LAN has the same problem now as back than. It's especially annoying considering how i have to actually pay my ISP to have Static IP and while we can play basic maps and custom ones below the old limit, large file size maps simply won't load, we've tried both actual maps and dummies with a random files imported to create filesize.
Downloading map goes fine, then, if map has a large filesize, it stops at random percentage (next to joined player's name) like 8 or 35, you get the idea and won't move past that no matter how long we wait.
And so, i wanted to ask if anyone has encountered the same problem and is there any solution? Is it the problem of the host, the connecting player or the map itself? I've spent probably hundreds of hours working on the map and the fact that i can't play it even with a friend is quite annoying to be honest.
Thanks in advance for your help.
P.S. This is how it looks: http://i.imgur.com/Jm7dKdO.png It happens to any big map (with different number stuck there), both in Official Battle.Net and LAN