Hello, I made a MUI Spell. I need help to clear the unit group leak properly without making the spell malfunctioning.
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Vampire Dance
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Summon Water Elemental
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Actions
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Set VD_Index = (VD_Index + 1)
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Set VD_Group[VD_Index] = (Units within 500.00 of (Position of (Triggering unit)) matching (((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True))
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Set VD_Counter[VD_Index] = 0
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Unit Group - Pick every unit in VD_Group[VD_Index] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A melee attacker) Equal to True
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Then - Actions
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Unit - Add Item Life Steal to (Picked unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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VD_Index Equal to 1
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Then - Actions
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Trigger - Turn on VD Loop <gen>
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Else - Actions
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VD Loop
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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For each (Integer VD_LoopInteger) from 1 to VD_Index, do (Actions)
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Loop - Actions
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Set VD_Counter[VD_LoopInteger] = (VD_Counter[VD_LoopInteger] + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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VD_Counter[VD_LoopInteger] Greater than or equal to 5
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Then - Actions
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Game - Display to (All players) the text: REMOVE
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Unit Group - Pick every unit in VD_Group[VD_LoopInteger] and do (Actions)
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Loop - Actions
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Unit - Remove Item Life Steal from (Picked unit)
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Set VD_Group[VD_LoopInteger] = VD_Group[VD_Index]
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Set VD_Counter[VD_LoopInteger] = VD_Counter[VD_Index]
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Set VD_Index = (VD_Index - 1)
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Set VD_LoopInteger = (VD_LoopInteger - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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VD_Index Equal to 0
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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Else - Actions
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