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Just try this one dude. Maybe this could help. Try if the animation is working in game and also send me the weapon that he will use for some kind of testing how he will hold it right.
Try to find the Villager with many animations (The_Witcher's Inventory system has it)... remember Villager with many animations, not the villager with hundreds of animations...
Depends on what model you are using... If its the Villager man I suggested, it has animation tags for each attack so just add it to the unit on the part which says Required animation tags...
If its the edited one posted by eubz, open it on Magos model editor, open sequence manager then find the animation for ranged attack, then maybe rename it to Attack - Alternate... then do the method above...
I found only Required animation names and what should i add btw im using eubz's edited villager. I renamed the "attack range" into Attack - Alternate. Now I dont know what do to..
Well for now im attaching it like game elapsed time is 3 seconds special effect create on unit (tried arm chest leg.. almost everything nothing works) but later im going to create a trigger when he enters "map region" attach it to his w/e. anyway how to attach to hand bone??
When i attach it to the hand for some reason when he fires the gun is pointed towards the sky
Wait isn't the "weapon" attachment place for like orbs of fire on sword...? nvm i tried it.. the weapon isnt in his hands.. it doesnt move and it hovers..
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