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Volley Learned
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Events
- Unit - A unit Acquires an item
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Conditions
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And - All (Conditions) are true
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Conditions
- (Unit-type of (Hero manipulating item)) Equal to Wind Shooter
- (Item-type of (Item being manipulated)) Equal to [|cffffd700W|r] - |cff90ee90Volley|r
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Conditions
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And - All (Conditions) are true
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Actions
- Set Units = (Triggering unit)
- Set Ability[(Player number of (Owner of Units))] = Volley
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Ability[(Player number of (Owner of Units))] for Units) Less than 1
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Then - Actions
- Unit - Add Ability[(Player number of (Owner of Units))] to Units
- Game - Display to (Player group((Owner of Units))) for 10.00 seconds the text: Volley Learned!
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Ability[(Player number of (Owner of Units))] for Units) Less than 3
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Then - Actions
- Unit - Increase level of Ability[(Player number of (Owner of Units))] for Units
- Game - Display to (Player group((Owner of Units))) for 5.00 seconds the text: (Volley's Level + ( is + ( + (String((Level of Volley for Units))))))
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Else - Actions
- Game - Display to (Player group((Owner of Units))) for 5.00 seconds the text: This spell is alrea...
- Player - Add 1 to (Owner of Units) Current lumber
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Events