Help Me To Convert This To Mui
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Flying Raijin LvL 2
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Flying Raijin Level 2
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Actions
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Set Minato = (Casting unit)
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Set MinatoOwner = (Owner of Minato)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Minato) Equal to Minato Namikaze
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Then - Actions
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Set EffectDT[1] = Minato
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Minato) Equal to Minato Namikaze (Kyuubi Mode)
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Then - Actions
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Set EffectDT[1] = Minato Kyuubi mode
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Else - Actions
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Set EffectDT[2] = Rasengan Effect
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Set EffectDT[3] = Slam
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Set EffectDT[4] = Smash
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Set EffectDT[5] = Stomp
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Set EffectDT[6] = Big Explode
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Set EffectDT[7] = Dustwave
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Set EffectDT[8] = Roar
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Set EffectDT[9] = Explosion
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Set EffectDT[10] = Kunai
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Set EffectDT[11] = Dustwave
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Set TargetUnitMinato = (Target unit of ability being cast)
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Set LocMinato[1] = (Position of Minato)
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Set LocMinato[2] = (Position of TargetUnitMinato)
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Set MinatoReal[2] = (Real((Level of Flying Raijin Level 2 for Minato)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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MinatoReal[2] Equal to 1.00
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Then - Actions
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Set MinatoReal[2] = ((Real((Agility of Minato (Include bonuses)))) x 30.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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MinatoReal[2] Equal to 2.00
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Then - Actions
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Set MinatoReal[2] = ((Real((Agility of Minato (Include bonuses)))) x 35.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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MinatoReal[2] Equal to 3.00
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Then - Actions
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Set MinatoReal[2] = ((Real((Agility of Minato (Include bonuses)))) x 40.00)
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Else - Actions
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Unit - Pause Minato
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Unit - Pause TargetUnitMinato
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Unit - Make Minato Invulnerable
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Wait 0.01 seconds
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Special Effect - Create a special effect attached to the left hand of Minato using newrasengan.mdx
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Set Effect[1] = (Last created special effect)
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Animation - Play Minato's spell one animation
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Unit - Create 1 EffectDT[7] for MinatoOwner at LocMinato[1] facing LocMinato[1]
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Set DummyUnits[1] = (Last created unit)
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Unit - Add a 1.00 second Generic expiration timer to DummyUnits[1]
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Unit - Create 1 EffectDT[8] for MinatoOwner at LocMinato[1] facing LocMinato[1]
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Set DummyUnits[2] = (Last created unit)
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Unit - Add a 1.00 second Generic expiration timer to DummyUnits[2]
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Unit - Create 1 EffectDT[6] for MinatoOwner at LocMinato[1] facing LocMinato[1]
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Set DummyUnits[3] = (Last created unit)
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Unit - Add a 1.00 second Generic expiration timer to DummyUnits[3]
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Set LocMinato[3] = (LocMinato[1] offset by 100.00 towards (Angle from LocMinato[1] to LocMinato[2]) degrees)
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Wait 1.60 seconds
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Unit - Create 1 EffectDT[10] for MinatoOwner at LocMinato[3] facing LocMinato[2]
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Set DummyUnits[10] = (Last created unit)
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Special Effect - Create a special effect attached to the origin of DummyUnits[10] using Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
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Set Effect[3] = (Last created special effect)
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Animation - Play Minato's attack animation
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Trigger - Turn on Kunai Move <gen>
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Kunai Move FR lvl 2
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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Set LocMinato[4] = (Position of DummyUnits[10])
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Set LocMinato[5] = (LocMinato[4] offset by 50.00 towards (Angle from LocMinato[1] to LocMinato[2]) degrees)
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Unit - Move DummyUnits[10] instantly to LocMinato[5]
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Custom script: call RemoveLocation(udg_LocMinato[5])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Distance between LocMinato[4] and LocMinato[2]) Less than or equal to 100.00
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Then - Actions
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Unit - Hide Minato
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Unit - Create 1 EffectDT[1] for MinatoOwner at LocMinato[2] facing LocMinato[2]
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Set DummyUnits[4] = (Last created unit)
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Animation - Play DummyUnits[4]'s spell two animation
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Special Effect - Create a special effect attached to the left hand of DummyUnits[4] using newrasengan.mdx
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Set Effect[2] = (Last created special effect)
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Trigger - Turn on Fall Down <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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Fall Down FR Lvl 2
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Events
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Time - Every 0.05 seconds of game time
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Conditions
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Actions
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Set MinatoReal[1] = ((Current flying height of DummyUnits[4]) - 50.00)
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Animation - Change DummyUnits[4] flying height to MinatoReal[1] at 100000.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Current flying height of DummyUnits[4]) Equal to 150.00
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Then - Actions
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Trigger - Turn off (This trigger)
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Special Effect - Destroy Effect[1]
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Special Effect - Destroy Effect[2]
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Special Effect - Destroy Effect[3]
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Unit - Remove DummyUnits[4] from the game
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Unit - Remove DummyUnits[10] from the game
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Unit - Create 1 EffectDT[2] for MinatoOwner at LocMinato[2] facing LocMinato[2]
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Set DummyUnits[5] = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to DummyUnits[5]
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Unit - Create 1 EffectDT[3] for MinatoOwner at LocMinato[2] facing LocMinato[2]
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Set DummyUnits[6] = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to DummyUnits[6]
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Unit - Create 1 EffectDT[4] for MinatoOwner at LocMinato[2] facing LocMinato[2]
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Set DummyUnits[7] = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to DummyUnits[7]
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Unit - Create 1 EffectDT[5] for MinatoOwner at LocMinato[2] facing LocMinato[2]
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Set DummyUnits[8] = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to DummyUnits[8]
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Unit - Create 1 EffectDT[9] for MinatoOwner at LocMinato[2] facing LocMinato[2]
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Set DummyUnits[9] = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to DummyUnits[9]
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Unit - Create 1 EffectDT[11] for MinatoOwner at LocMinato[2] facing LocMinato[2]
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Set DummyUnits[11] = (Last created unit)
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Unit - Add a 2.00 second Generic expiration timer to DummyUnits[11]
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Animation - Change DummyUnits[11]'s vertex coloring to (100.00%, 100.00%, 100.00%) with 30.00% transparency
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Unit - Unpause Minato
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Unit - Unpause TargetUnitMinato
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Unit - Unhide Minato
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Unit - Cause Minato to damage TargetUnitMinato, dealing MinatoReal[2] damage of attack type Spells and damage type Normal
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Unit - Create 1 EffectDT[6] for MinatoOwner at LocMinato[1] facing LocMinato[1]
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Set DummyUnits[12] = (Last created unit)
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Unit - Add a 1.00 second Generic expiration timer to DummyUnits[12]
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Animation - Change DummyUnits[12]'s vertex coloring to (100.00%, 100.00%, 0.00%) with 0.00% transparency
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Custom script: call RemoveLocation(udg_LocMinato[1])
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Custom script: call RemoveLocation(udg_LocMinato[2])
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Custom script: call RemoveLocation(udg_LocMinato[3])
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Custom script: call RemoveLocation(udg_LocMinato[4])
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Unit - Make Minato Vulnerable
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Else - Actions
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