Yiap, So i have a map with 3rd person camera, But when i was testing my dummy ability the camera jumped 180 Degrees and yeah... The camera was supposed to be behind the character all the time but now the camera doesn't follow the character from behind anymore after casting the dummy ability... :s
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Lockonmissile
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Lock-On Missile
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Actions
- Set RocketCaster = (Triggering unit)
- Set UnitGroupMissile = (Units within 1500.00 of (Position of RocketCaster))
- Unit - Create 1 Dummy for Player 1 (Red) at (Position of RocketCaster) facing Default building facing degrees
- Set DummyUnit = (Last created unit)
- Unit - Add Dummy Lockonmissile to DummyUnit
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Unit Group - Pick every unit in UnitGroupMissile and do (Actions)
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Loop - Actions
- Unit - Order DummyUnit to Human Mountain King - Storm Bolt (Picked unit)
- Wait 1.00 seconds
- Unit - Remove DummyUnit from the game
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Loop - Actions
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Events