- Joined
- Aug 13, 2010
- Messages
- 60
Trigger Chance ( this is the trigger of for set the unit will drop item when it killed or died )
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Footman
(Random integer number between 1 and 100) Less than or equal to 50
Actions
Item - Create Tome of Experience at (Position of (Dying unit))
But as you can see the only unit will has a chance and will drop item is "footman". So can i ask you a pro about mapping > how to make a trigger that will make any enimies include enimies type hero ( include any level of enemies ) drop the item that we have made with the trigger ????
*How to make a floating text above the head of the unit that acquire an item(the item is set by us example claw of attack) and make it dispear few seconds after the text showing ???
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Footman
(Random integer number between 1 and 100) Less than or equal to 50
Actions
Item - Create Tome of Experience at (Position of (Dying unit))
But as you can see the only unit will has a chance and will drop item is "footman". So can i ask you a pro about mapping > how to make a trigger that will make any enimies include enimies type hero ( include any level of enemies ) drop the item that we have made with the trigger ????
*How to make a floating text above the head of the unit that acquire an item(the item is set by us example claw of attack) and make it dispear few seconds after the text showing ???