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[Trigger] Help me improve my trigger

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Level 5
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May 5, 2007
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So, I have this trigger for my door. However, I'm going to have probably 30+ doors, so would like a trigger that is more copy+paste -able, so I need to lower the amount of references to a specific unit if possible. Oh, also, I'm using the Mech Door that has animations, I made it a building, was this the "correct" way to go about it?

  • Door Opens
  • Events
    • Unit - A Unit comes within 256 of MechDoor 0014 <gen>
  • Conditions
    • [MechDoor 0014 <gen> is alive
  • Actions
    • Animation - Play MechDoor0014 <gen>'s morph animation
    • Wait 5.00 seconds
    • Animation - Play MechDoor0014 <gen>'s morph alternate animation
BTW, is there a way to simply "copy + paste" the trigger from the WE?
 
...

I removed the pathing texture so right now it doesn't have collission. I planned to add "no path" doodads into the trigger later...

Any ideas on how to have less references?
 
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