- Joined
- Nov 16, 2019
- Messages
- 55
So I am currently making a large dungeon crawl map, and I am currently designing a new enemy type; a ghost which banishes heroes and causes flame-strikes to erupt beneath them every second for 8 seconds.
This isn't a boss unit, so I don't want to make triggers for one specific unit either. It is going to be an enemy type that shows up several times throughout the map.
Currently I am capable of doing this when it is only one specific unit, however I do not know how to make this count for every unit of this type in the map. Also, I am having problems with making the unit cast banish on the heroes whenever the cooldown is refreshed.
If anyone has got a clue as to how to tackle this, it would be much appreciated.
Thanks.
*Additionally, I've also been wanting to make a "charm" ability, that only takes over a unit (heroes too) for 3-4 seconds rather than permanently, and then returns the unit to its rightful owner. I had a couple of attempts on making such a trigger, but ended up every time with just claiming the unit permanently. I'd much appreciate any input on this too.
This isn't a boss unit, so I don't want to make triggers for one specific unit either. It is going to be an enemy type that shows up several times throughout the map.
Currently I am capable of doing this when it is only one specific unit, however I do not know how to make this count for every unit of this type in the map. Also, I am having problems with making the unit cast banish on the heroes whenever the cooldown is refreshed.
If anyone has got a clue as to how to tackle this, it would be much appreciated.
Thanks.
*Additionally, I've also been wanting to make a "charm" ability, that only takes over a unit (heroes too) for 3-4 seconds rather than permanently, and then returns the unit to its rightful owner. I had a couple of attempts on making such a trigger, but ended up every time with just claiming the unit permanently. I'd much appreciate any input on this too.