- Joined
- Aug 7, 2009
- Messages
- 380
Yah, Hello
I'm having a problem from my last [HELP] Thread HERE. The problem is solved that now i can hide and unhide only for 1 player. But, when my friend (Tester) joined the game, he got Disconnected just like a network disconnection. But when i test with myself, it's ok, only problem with other player.
What's wrong with it? Is that problem 'cause Building can't place at one place? But i already set Building's Pathing - Collision Size to 0.00 so they can place on each other but still same problem . And about trigger:
Thanks for advance
I'm having a problem from my last [HELP] Thread HERE. The problem is solved that now i can hide and unhide only for 1 player. But, when my friend (Tester) joined the game, he got Disconnected just like a network disconnection. But when i test with myself, it's ok, only problem with other player.
What's wrong with it? Is that problem 'cause Building can't place at one place? But i already set Building's Pathing - Collision Size to 0.00 so they can place on each other but still same problem . And about trigger:
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Trigger1
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Conditions
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(Player 2 (Blue) slot status) Equal to Is playing
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(Player 2 (Blue) controller) Equal to User
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Actions
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Unit - Create 1 Shop for Player 2 (Blue) at (Center of Shop Region <gen>) facing Default building facing degrees
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Set SHOP_UNIT_ARRAY[(Player number of (Owner of (Last created unit)))] = (Last created unit)
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Unit - Hide (Last created unit)
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Custom script: if ( GetLocalPlayer() == Player(1) ) then
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Unit - Unhide SHOP_UNIT_ARRAY[(Player number of (Owner of (Last created unit)))]
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Custom script: endif
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Trigger2
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Conditions
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(Player 3 (Teal) slot status) Equal to Is playing
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(Player 3 (Teal) controller) Equal to User
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Actions
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Unit - Create 1 Shop for Player 3 (Teal) at (Center of Shop Region <gen>) facing Default building facing degrees
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Set SHOP_UNIT_ARRAY[(Player number of (Owner of (Last created unit)))] = (Last created unit)
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Unit - Hide (Last created unit)
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Custom script: if ( GetLocalPlayer() == Player(2) ) then
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Unit - Unhide SHOP_UNIT_ARRAY[(Player number of (Owner of (Last created unit)))]
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Custom script: endif
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Set Items
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Events
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Map initialization
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Conditions
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Actions
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Set Items_Shop_Array[1] = Orb of Fire
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Set Items_Shop_Array[2] = Orb of Frost
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Set Items_Shop_Array[3] = Orb of Shadow
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Add Item to Shop
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Events
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Player - Player 1 (Red) Selects a unit
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Player - Player 2 (Blue) Selects a unit
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Conditions
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(Unit-type of (Triggering unit)) Equal to Shop
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Actions
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For each (Integer A) from 1 to 3, do (Actions)
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Loop - Actions
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Neutral Building - Add Items_Shop_Array[(Integer A)] to SHOP_UNIT_ARRAY[(Player number of (Owner of (Triggering unit)))] with 1 in stock and a max stock of 1
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