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You create an ability based on thunderclap and set all values to 0
Then you create a trigger which goes like:
Events: Unit casts ability
Condition: Ability being cast = "YourThunderclap"
Actions:
Set mana of "triggering unit" to "mana of triggering unit" + "(max mana of triggering unit / 100) * "YourPercentage""
Unit - Set mana of (Triggering unit) to (Current Mana of (Triggering Unit) + ((Real(Level of <AbilityName> for (Triggering unit))) x 0.05) x Max Mana of (Triggering unit))
Ok, in this way, each level of the ability increases percent of mana restore by 5%.
So, level 1 = 5%, level 2 = 10%, level 3 = 15% and so on.
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