Hello everyone here at Hive! I'd like help to find out what is causing a weird issue in my project, related to a repetitive sound. I'll detail more below:
Specifically, on waves 9, 10, 11, 12 and 13, when enemies spawn to attack players, a repetitive and annoying sound keeps playing in the center of the arena. It looks like the "Feral Spirit" sound effect, that smoke boom sound, but played 4 times a second. I'll note here, things that I've already noticed:
I'll leave the map, if you want to hear the problem by yourself, already configured to start on wave 9. The last folder on triggers has a list of dev commands, if you want to use (Type "-devcom" to enable them). To start the wave faster, type "-r" to get ready.
I'm also looking for ideas about how this problem happens, and if something similar already happened to you. Thank you in advance.
Specifically, on waves 9, 10, 11, 12 and 13, when enemies spawn to attack players, a repetitive and annoying sound keeps playing in the center of the arena. It looks like the "Feral Spirit" sound effect, that smoke boom sound, but played 4 times a second. I'll note here, things that I've already noticed:
- The sound looks like a loop: It plays 4 times per second, but lasts for about 30 seconds, and then, it stops.
- It only occurs on those waves related above, but only on NORMAL MODE. Other game modes, that offers new enemies to fight against, but use the same system, this sound doesn't play.
- Maybe, it is something related to units that compose the "Treant Army" itself, as other armies and any other enemies don't trigger the sound bug.
- Waves 8 and 14 define the start and the end of the "Treant Army" fight. Wave 8 just spawn "peons", and wave 14 spawn the Boss and his minions. Both waves don't trigger the sound bug.
- All "bosses" class unit type, have a spawn ability, that is based on "Feral Spirit". The problem is, wave 9 doesn't spawn any of them, so, the sound bug is not related to the bosses (I guess).
- The problem always appears, when units are created. Only at this moment.
- The sound has a source, because when we zoom out the camera or move it away from the center, the sounds gets lower until it is muted;
- As I've checked that the problem is related to the "Treant Army", or at least, the enemies that compose it, I've checked all units and their abilities, to check if any of them has a "Sound - Loop" defined, but none of them have it.
- I've checked all my universal dummies (3 on total), to see if any of them has something related to the sound. Maybe some of them wasn't despawning, and them, making noises. No sucess.
- I've checked all sounds used on triggers, to check if any of them is similar to the problem, or is "looped". No sucess.
I'll leave the map, if you want to hear the problem by yourself, already configured to start on wave 9. The last folder on triggers has a list of dev commands, if you want to use (Type "-devcom" to enable them). To start the wave faster, type "-r" to get ready.
I'm also looking for ideas about how this problem happens, and if something similar already happened to you. Thank you in advance.