- Joined
- Aug 7, 2009
- Messages
- 380
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Trigger 1
Events

Map initialization
Conditions
Actions

Set ABILITIES_SAVE[1] = Flame Strike

Set ABILITIES_SAVE[2] = Phoenix
Trigger 2
Actions

For each (Integer B) from 1 to 2, do (Actions)


Loop - Actions



Set ABILITIES_LEVELOFABILITY[(Integer B)] = (Level of ABILITIES_SAVE[(Integer B)] for Hero)



Set SaveCount = (SaveCount + 1)
Trigger 3
Actions

Set LoadCount = (LoadCount + 1)

Unit - Add ABILITIES_SAVE[Load[LoadCount]] to Hero

Unit - Set level of ABILITIES_SAVE[Load[LoadCount]] for Hero to ABILITIES_LEVELOFABILITY[Load[LoadCount]]
Getting tired with this 
Actions

Set ABILITIES_SAVE[1] = Flame Strike

Set ABILITIES_SAVE[2] = Phoenix
For each (Integer B) from 1 to 2, do (Actions)

Loop - Actions


Set SaveCount = (SaveCount + 1)


Set Save[SaveCount] = (Level of ABILITIES_SAVE[(Integer B)] for Hero)
For each (Integer B) from 1 to 2, do (Actions)

Loop - Actions


Set LoadCount = (LoadCount + 1)


Set Level of ABILITIES_SAVE[(Integer B)] for hero = Load[LoadCount]
