Moderator
M
Moderator
18:45, 9th Aug 2011
-Kobas-:
Status: Approved
07/01/2012
Vengeancekael:
(Adding the review to the moderation)
-Kobas-:
Status: Approved
07/01/2012
Vengeancekael:
(Adding the review to the moderation)
Review:
Gameplay:
Every player has a lot of troops with his own specific hero and everyone has a different objective, sort of, most of them just have to defend different parts of the castle, while a player has to control Gandalf and lead him through the enemy forces. The orcs are harder to control, since they have to control large masses of troops and also produce units while at it. They need to strategically move their units around and finally breach the castle's defenses and get to the king's chamber. The 'Call X uruk-hai warrior' reinforcements feature which automatically produces units and orders them to attack a chosen location is neat, making the offense for the enemy a bit easier.
The map also lacks some random events, like incoming crossbowmen reinforcements, etc.
Spells:
There are multiple heroes in the game, yet you obviously don't get to choose them, they just belong to a specific player and they do have different spells, but not custom ones, which does make the game a bit boring. Custom spells would give the map a better lotr feeling, for example you could keep the healing ability, but add more things to it, for example it increases the target's attack dps as well.
Terrain/Special Effects:
The castle layout is nice, the walls are very precise, yet the castle is missing more doodads. Maybe custom torches, abandoned shop stands, etc.
The map is huge, yes and that makes it hard to fill up the map and make it beautiful. The battlefield is empty and that does make sense, but maybe add some animated grass and lower the ground at some points, elevate it at other locations, ...
And the cliffs behind the castle don't look good at all, I would suggest using the elevate terrain tool to make huge cliffs and then adding units blockers. That would make it look better. Also the cliffs where Gandalf is, you can use those cliffs, but the ground is a bit too flat.
Also smoothen the water (screenshot below) with the smoothen terrain tool.
As for special effects, well spell-wise, they're the same effects, but blood effects would be neat, for when a unit is hit and when he dies.
->Blood effects
Sounds/Music:
There's custom lotr music and sounds, but I would suggest to remove the custom music to lower the map's filesize. Legolas' voice after the intro cinematic also doesn't fit, I'd suggest removing it.
Overall:
The map can be very enjoyable when played with friends and with a full house, it can get hectic and bloody and gandalf's/Eowyn's sides are also a bit different for a change. The map does last for 30 minutes which makes it pretty long and I would suggest lowering it, but overall it's an excellent map!
AI players for leavers would also be nice, but that would be really hard to code.
Rating: 3/5
Keep up the good work and I hope you'll continue updating the map!
Other suggestions:
Gameplay:
Every player has a lot of troops with his own specific hero and everyone has a different objective, sort of, most of them just have to defend different parts of the castle, while a player has to control Gandalf and lead him through the enemy forces. The orcs are harder to control, since they have to control large masses of troops and also produce units while at it. They need to strategically move their units around and finally breach the castle's defenses and get to the king's chamber. The 'Call X uruk-hai warrior' reinforcements feature which automatically produces units and orders them to attack a chosen location is neat, making the offense for the enemy a bit easier.
The map also lacks some random events, like incoming crossbowmen reinforcements, etc.
Spells:
There are multiple heroes in the game, yet you obviously don't get to choose them, they just belong to a specific player and they do have different spells, but not custom ones, which does make the game a bit boring. Custom spells would give the map a better lotr feeling, for example you could keep the healing ability, but add more things to it, for example it increases the target's attack dps as well.
Terrain/Special Effects:
The castle layout is nice, the walls are very precise, yet the castle is missing more doodads. Maybe custom torches, abandoned shop stands, etc.
The map is huge, yes and that makes it hard to fill up the map and make it beautiful. The battlefield is empty and that does make sense, but maybe add some animated grass and lower the ground at some points, elevate it at other locations, ...
And the cliffs behind the castle don't look good at all, I would suggest using the elevate terrain tool to make huge cliffs and then adding units blockers. That would make it look better. Also the cliffs where Gandalf is, you can use those cliffs, but the ground is a bit too flat.
Also smoothen the water (screenshot below) with the smoothen terrain tool.
As for special effects, well spell-wise, they're the same effects, but blood effects would be neat, for when a unit is hit and when he dies.
->Blood effects
Sounds/Music:
There's custom lotr music and sounds, but I would suggest to remove the custom music to lower the map's filesize. Legolas' voice after the intro cinematic also doesn't fit, I'd suggest removing it.
Overall:
The map can be very enjoyable when played with friends and with a full house, it can get hectic and bloody and gandalf's/Eowyn's sides are also a bit different for a change. The map does last for 30 minutes which makes it pretty long and I would suggest lowering it, but overall it's an excellent map!
AI players for leavers would also be nice, but that would be really hard to code.
Rating: 3/5
Keep up the good work and I hope you'll continue updating the map!
Other suggestions:
- Colorize the game messages
- Start the intro cinematic right away (map init/elapsed time 0.00)
- Reveal leaderboard when intro is over
- Change Rohan Archer's icon, peasent doesn't fit
- Change elven swordman's icon to for example human captain
- Put the timer in the leaderboard/make a mulitboard
- Add tips(shown on screen, not quest log)
- Colorize the quests' text
- Give gandalf more troops, too hard
- Add a lever next to the gates, when clicked, it opens the gate (Use a unit as the lever base)
- Improve the music transition/replay (smoothen)
- Add an option to skip the intro
- Improve the models' faces (see screenshot below), if possible
- Pan camera to the player's troops after intro
- Make the uruk-hai reinforcements also attack nearby enemy units, not go for the gate
- Bind the spell hotkeys to QWER