- Joined
- Apr 13, 2007
- Messages
- 240
Hecatomb
Concept
The main concept of the map is a modified AOS focused on eye candy, reality (i mean rationality: no more "6 helmets in 1 hero" etc..) and combinations that will encourage teamplay. (with minor ideas like new armor types etc..) Another DotA clone - this is the first thing that you will say. I won't lie: I don't like DotA and want to make a more beautiful, more complex, more fun map. Impossible - that's the answer. (hehe i'm a mind-reader) Maybe, but maybe not. I'll try.
Current stage
It's the beginning state, the necessary thing are writtedn down but i didn' touched the World Editor about that because I think the first thingh is to WRITE DOWN EVERYTHING FIRST.
Terrain
The map will be about 192x96 or 128x64 with a river in the middle (yeah DotA also has it, but in Hecatomb it's for features like the water elemental gains bonuses in the water etc...). There will be two towns at the opposite sides, you know the remaining: spawning creeps, tons of shops and hero taverns, towers etc etc...)I won't say more about that in this stage because it's needless. I will explain the creep spawning system when I have a testable version with the system in it.
The Next Step
... wil be endless hours of terraining, for me. I've a lot of hero ideas, but they're not enough, here are some examples:Bone Mage Summoner
Mid-range ranged hero (i have an idea that he will look like the Necromancer in Diablo II with a wand)
Skills:
Skeleton Warrior (gains no attack on armor on level up, only number of skeletons and HP)
Skeleton mage (the same)
Skeleton Mastery (this gives the attack and armor aka "Skeleton Fighting Skills", maybe Critical Strike or something like that on higher levels)
Bone Armor (exatly the same as in Diablo II)
Ultimate: Exploding Bones (When a Bone Armor or a skeleton dies, it will do AOE damage)
Bone Mage Attacker (or sumthin' like that)
Melee caster hero(maybe a Necromancer with a staff or a scythe)
Skills:
Bone Spear (no need to describe I think)
Bone Prison (the same)
Bone Wall (the same)
Anathomical Knowledge (the Attacker knows where to strike: it's ignores the agility-provided armor bounus and has a % chance to caus bleeding and a low % chance for instant death (this one is disabled for enemy heroes)
Ultimate: Corpse Explosion (again, no need to describe)
Elementalist
Can not attack but summons 4 types of elementals which has their unique abilities for example water elemental gains skills and HP regen or something like that in water... earth elemental does splash dmg...
Ultimate: Elemental Mastery. Increases the number of elementals summonable per type and after specific levels, elementals can morph to a "bigger-tougher" elemental for example lava, iron, etc...
I designed the Bone Mage Attacker to help ranged attackers (with bonewall and boneprison) and the Summoner to be a deadly combination with another (no-named) hero that has Thorns Aura...
Screenshots of the terrain and more hero-ideas will come soon. Anyway, if you feel that you have an idea for me, post it, they're welcome.