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Hearthglen

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[img]http://www.hiveworkshop.com/forums/members/194715-albums4409-picture55832.png[/img]
"Hearthglen is a target of the Scourge in the Third War. Though the forest is filled of beasts and bandits alike. Secure this village and its resources for your own, and let them realize that you dominate this region."
[img]http://www.hiveworkshop.com/forums/members/194715-albums4409-picture55833.png[/img]
I've decided to forge my Warcraft III modding skills by recreating all of the campaign levels by turning them into melee maps, and of course I should stabilize creep camps, neutral buildings, and starter locations in a most proper way.

To start of this amazing idea, my first melee map would be the Reign of Chaos: Human Campaign Chapter 5, I renamed the map Hearthglen basing on how Blizzard placed that map with the same name, removed all of the triggers, and set the initialization as melee. I also made some few improvements by adding a mercenary camp (lordaeron summer), a tavern, and a goblin laboratory on the map to give in the melee standard gameplay, also added creeps. Hope you guys like it! :grin:
[img]http://www.hiveworkshop.com/forums/members/194715-albums4409-picture55835.png[/img]

FEATURES

SCREEN SHOTS


4 Goldmines:
- Gold count for all buildings is 16000 points
- 2 Expansion Gold mines, guarded by Orange level creeps

6 Green Camps:
-2 Green Camps has 3 apprentice wizards
-2 Green Camps has 1 rogue wizard and 2 bandits
-2 Green Camps has 2 murloc huntsmen and 4 murloc tiderunners

2 Goblin Merchant:
- guarded by Orange level creeps
- 1 ogre magi, 1 ogre mauler, 1 forest troll trapper, and 1 forest high priest

2 Goblin Laboratory:
- guarded by Orange level creeps
- 1 renegade wizard and 2 rogues

2 Mercenary Camps (Lordaeron Summer):
- guarded by Orange level creeps
- 1 ogre mauler, 2 troll berserkers, and 1 forest troll shadow priest

1 Fountain of Health:
- guarded by Orange level creeps
- 1 ogre lord, 1 ogre magi, and 2 ogre warriors

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Keywords:
#Reign of Chaos, #Human Campaign, #Chapter 5, #ArthasAlone
Contents

Hearthglen (Map)

Reviews
18:45, 20th Aug 2015 Shadow Fury: Map approved due to its great concept. It has been done with a few efforts but the result is worth an approval with the only condition that its rating stays as "Not Rated" because I cannot really give a rating to...

Moderator

M

Moderator

18:45, 20th Aug 2015
Shadow Fury: Map approved due to its great concept. It has been done with a few efforts but the result is worth an approval with the only condition that its rating stays as "Not Rated" because I cannot really give a rating to something Blizzard mostly created.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Nice to see something from you Orcnet. I'd just like to see these points fixed before approving the map:

1- You have to tick "Masked areas are partially visible" initially as it is a default setting for all melee maps. You may also think to tick "Use item classification system" since it's ticked for any melee map but I guess it's optional.

2- Generally the items feel a bit underpowered. The creep camps guarding the Goblin Merchant drop two items of summed level 4 but the creep camp has a total level of 17. Quite skimpy and non-rewarding don't you think? Same thing for the creep camp of the Mercenary Camp (3 vs 15). Additionally, I would suggest letting the Ogre Lord guarding the Fountain of Health have random item drops, not specific ones, that have appropriate levels. The murloc creep camps could also be like that. I'd recommend not letting one of them always drop a Potion of Mana.

The concept behind the map is fantastic because providing the chance to replay a campaign map as a melee map is great but you didn't really put a lot of efforts in this I'd say. Once you fix the issues, I'll approve the map with no rating.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Thanks guys, this is not much but hopefully I'll fill some melee maps made by campaign levels in the mean time, after that I'll be having more time working on my altered melee.

The updates is done as well. :thumbs_up:

That was the fastest update I've ever seen in my life... but... you did exactly the opposite thing I suggested you to do. You had to increase the level of the items dropped, not decreasing them :p
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Well I tried playing a few runs and I notice how the Undead can somehow control the map after Tier 2 due to the size of the map, second lineup goes to Orc. So yeah I think I fixed the drop rates for a quick 1v1 map.

I also based Terenas Stand in most of the creep difficulty, that's why most of them are very weak. :grin:
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
-there's only one Fountain of Health that is situated near the west player. I suggest replacing it with the Gold Mine in the middle
-the Goblin Merchant has weird items to offer, especially the Scroll of Town Portal (that can already be bought from the racial shop) and the Gem of True Seeing (bye bye Shadowmeld)

The idea itself is not bad but it has to be thought out a little. That means the map has to be edited/modified in some spots.
 
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