- Joined
- Aug 14, 2006
- Messages
- 7,601
Hey.
I'm doing an item that heals a wielder by 5% per 1 "square". I tried something and it works somehow. The percents are however not working and I don't know how to fix/calculate them so I posted to ask you guys how to fix the problem.
I have attached the map here, so please look at it and make the needed changes. The one who helps will have some rep & credits.
I'm doing an item that heals a wielder by 5% per 1 "square". I tried something and it works somehow. The percents are however not working and I don't know how to fix/calculate them so I posted to ask you guys how to fix the problem.
I have attached the map here, so please look at it and make the needed changes. The one who helps will have some rep & credits.
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Untitled Trigger 001
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (AAAPhodom has an item of type Claws of Attack +15) Equal to True
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Then - Actions
- Set AerialShoesPoint[1] = (Position of (Picked unit))
- Wait 0.50 seconds
- Set TempLoc = (Position of AAAPhodom)
- Set TempReal = ((Distance between AerialShoesPoint[1] and TempLoc) / 255.00)
- Unit - Set life of AAAPhodom to ((Life of AAAPhodom) + TempReal)%
- Custom script: call RemoveLocation(udg_TempLoc)
- Custom script: call RemoveLocation(udg_AerialShoesPoint[2])
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events