Hi Bribe, I have a weird issue, which I narrowed down to 2 triggers from this system.
The problem is that in some cases when dealing damage, a heal text tag is created on the enemy unit. However, the healing tag should not have been created, as when checking 2 enemies that are hit by damage (one of them creating a healing tag, and the other doesn't), both have the same HP after the damage.
I couldn't exactly narrow down why some situations cause a healing tag to appear and others don't, but the 2 triggers that cause it are
- Heal Adjust On Damage
- Heal Adjust After Damage
When I turn these two triggers off, the wrong healing tag no longer appear.
Do you have an explanation for this?
And what do I "miss out" if I turn off these two triggers?
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If you want to see what I'm talking about, I attached my map. Just select the Pig Hero at the top lane (Bristleback), and press Q when enemies start appearing. You should soon also see some random healing text tag appear on enemies when they are damaged by the Q ability.