Hey, first of all let me say sorry for being so ignorant and stupid with everything related to triggers.
I have been trying to use your system to make a trigger that detects if the casting hero has an item that is supposed to increase "spell power" and then increase the amount healed by x% when they cast a heal of any sort.
I managed to easily get this to work with your damage engine when it comes to increasing spell damage, however I just can't get this to work for healing, I've tried everything I can think of and it just doesn't work. There is probably something really simple that I'm missing.
Could you explain how I'm supposed to make that trigger work? Thank you!
These are some of the things I managed to break while trying to make it work:
Without checking if the casting hero has the needed item I managed to make every heal heal for a ridiculous amount even though it was only supposed to be 1% increase.
Without checking if the casting hero has the needed item I managed to make every heal heal for only 1% of the original even though it was supposed to be 1% increase.
Without checking if the casting hero has the needed item I managed to make the game crash every time I cast a heal.
While checking if the casting hero has the needed item I managed to make nothing happen in many different ways.
Also sorry for not posting any of my triggers that I tried to do, there just was too many variations that I tried for me to even remember them all.
EDIT: The heals I've been trying to make it work with are just the regular WC3 non triggered heals. Is this my main problem? Do I need to use a trigger for every heal if I want to increase the amount healed when the healer has a certain item?
I have been trying to use your system to make a trigger that detects if the casting hero has an item that is supposed to increase "spell power" and then increase the amount healed by x% when they cast a heal of any sort.
I managed to easily get this to work with your damage engine when it comes to increasing spell damage, however I just can't get this to work for healing, I've tried everything I can think of and it just doesn't work. There is probably something really simple that I'm missing.
Could you explain how I'm supposed to make that trigger work? Thank you!
These are some of the things I managed to break while trying to make it work:
Without checking if the casting hero has the needed item I managed to make every heal heal for a ridiculous amount even though it was only supposed to be 1% increase.
Without checking if the casting hero has the needed item I managed to make every heal heal for only 1% of the original even though it was supposed to be 1% increase.
Without checking if the casting hero has the needed item I managed to make the game crash every time I cast a heal.
While checking if the casting hero has the needed item I managed to make nothing happen in many different ways.
Also sorry for not posting any of my triggers that I tried to do, there just was too many variations that I tried for me to even remember them all.
EDIT: The heals I've been trying to make it work with are just the regular WC3 non triggered heals. Is this my main problem? Do I need to use a trigger for every heal if I want to increase the amount healed when the healer has a certain item?
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