TLDR Version
- AOS with hero building elements
- Heavy on the army/base customization
- Base can seem cluttered
- This review covers both the classic and updated variants of the map
~ Map Approved
AOS/Hero builder hybrid, strong focus on army/base upgrading.
Personally, I think this map is feature rich and developed enough to be approved. I don't entirely enjoy the game, but then approval simply states that a map is of a certain quality whether or not I enjoy it is irrelevant.
I felt that the remake was slower and less interesting on the army/base development side; it takes a lot longer to reach the first unit/stat upgrade you can purchase.
On the flip side; creep waves also were much more balanced than the classic edition (where the ranged attackers could easily snowball to the point where they formed an unstoppable wave that easily crushed base defenses and all).
If I were to critique the map on any level, it would how the base seems overtly cluttered; there are a lot of buildings and knowing which ones do what (and there are lots of important ones) takes a certain while to get used to. It seems excessive at times how many features there are.
On the other hand you could argue that the large amount of base/army customization creates more depth and strategy.
The game also seemed very "push-strat" oriented, which I though was odd for a map called headhunters. Once again, the argument could also be made that having to split your team roles along PvP vs Siege-oriented heroes is interesting.
Some other gripes
- Grunts have more life than footmen, the team that starts with Grunts are their basic melee troop have an advantage over those than start with footmen.
- The choice to have the healing fountain on one side of the base (
ie. noticeably closer to one lane was strange)
From a pure personal enjoyment standpoint, I found the classic edition to more enjoyable. Though that might be because I played it less like a PvP-oriented AOS and more towards farming resources to upgrade my army and then siegeing base in the shortest time possible.
That said, the improved edition is much neater (visually) and more balanced overall; though I find it less fun.