- Joined
- Nov 20, 2005
- Messages
- 1,251
I'm planning on making hazardous terrain, like standing in area with lava will deal damage to units until they get off the area where it is, but stading in lava = take damage over time (hazard), not standing in lava = no damage (safe). How do I create a continuous event which detects whether a unit enters (and damaging it) and/ot exit(thus stop damaging it)?