OK am working on a new map on the same sort of idea as a 7 illidans map. survive as long as u can 8 differnt heroes (although they are actually differnt heroes not just the same hero with differnt spells/skills)
well here are my problems if anyone can help.
1. the size of my map! the file size atm is 3.72mb now i know this is just under the highest size for a Bnet map and i would prefer it to be smaller. wat i dont understand is why it is so big, i am looking at maps like DOTA and they are like 2mb and they have **** loads of triggers new spells blah blah blah.... so wat am i doing wrong is there summing that takes up a lot of room that mayB i should avoid using.
2. am doing a small cinimatic entrance to the game and i have a number of charecters speaking i have the following trigger in place, it goes to the charecter in question shows there portrait etc but no sound come out any ideas wat i am doing wrong?
starting cini2
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Deamon Prince 0013 <gen> named <Empty String>: Play AcolyteYes1 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Death Revenant 0023 <gen> named <Empty String>: Play AcolyteYesAttack3 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0142 <gen> named <Empty String>: Play HeroDreadlordYes1 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Crypt Lord 0143 <gen> named <Empty String>: Play NerubianCryptLordYes5 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0141 <gen> named <Empty String>: Play LadyVashjYes1 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0140 <gen> named <Empty String>: Play HPitLordYesAttack1 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Unit - Order Deamon Prince 0013 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Crypt Lord 0143 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Dark Ranger 0141 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Death Revenant 0023 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Dreadlord 0142 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Pit Lord 0140 <gen> to Move To (Center of room 6 entrance <gen>)
Wait 8.00 seconds
Unit - Remove Deamon Prince 0013 <gen> from the game
Unit - Remove Crypt Lord 0143 <gen> from the game
Unit - Remove Dark Ranger 0141 <gen> from the game
Unit - Remove Death Revenant 0023 <gen> from the game
Unit - Remove Dreadlord 0142 <gen> from the game
Unit - Remove Pit Lord 0140 <gen> from the game
3. i have mad it so all the heroes have 30 levels this is fine no probs have made all the spells/abilites to 5 levels each etc etc
but am having 2 probs
first the description of the spells. for example 5 level critical strike.... says that every level does the same thing
the bit i have in the tooltip extended is
Gives a <AOcr,DataA1>% chance to do <AOcr,DataB1> times normal damage on an attack.
and then changed the number to the level.
2. i also have a frenzy spell in which i have used custom buttons.
the buttons are fine apart from in between levels ie it is not a skill u can learn at that time, then the icon turns green any ideas as to why or how i may fix this?
thanx
Jsar
P.S anyone else notice quite how ghey the world editor is i have to load it 3 times before it actuall loads and then half the time it makes out my custom models/skins/icons are not there then if i reload it they are there. then next time i load it they aint grrrrrr..
well here are my problems if anyone can help.
1. the size of my map! the file size atm is 3.72mb now i know this is just under the highest size for a Bnet map and i would prefer it to be smaller. wat i dont understand is why it is so big, i am looking at maps like DOTA and they are like 2mb and they have **** loads of triggers new spells blah blah blah.... so wat am i doing wrong is there summing that takes up a lot of room that mayB i should avoid using.
2. am doing a small cinimatic entrance to the game and i have a number of charecters speaking i have the following trigger in place, it goes to the charecter in question shows there portrait etc but no sound come out any ideas wat i am doing wrong?
starting cini2
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Deamon Prince 0013 <gen> named <Empty String>: Play AcolyteYes1 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Death Revenant 0023 <gen> named <Empty String>: Play AcolyteYesAttack3 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0142 <gen> named <Empty String>: Play HeroDreadlordYes1 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Crypt Lord 0143 <gen> named <Empty String>: Play NerubianCryptLordYes5 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0141 <gen> named <Empty String>: Play LadyVashjYes1 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0140 <gen> named <Empty String>: Play HPitLordYesAttack1 <gen> and display <Empty String>. Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Unit - Order Deamon Prince 0013 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Crypt Lord 0143 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Dark Ranger 0141 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Death Revenant 0023 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Dreadlord 0142 <gen> to Move To (Center of room 6 entrance <gen>)
Unit - Order Pit Lord 0140 <gen> to Move To (Center of room 6 entrance <gen>)
Wait 8.00 seconds
Unit - Remove Deamon Prince 0013 <gen> from the game
Unit - Remove Crypt Lord 0143 <gen> from the game
Unit - Remove Dark Ranger 0141 <gen> from the game
Unit - Remove Death Revenant 0023 <gen> from the game
Unit - Remove Dreadlord 0142 <gen> from the game
Unit - Remove Pit Lord 0140 <gen> from the game
3. i have mad it so all the heroes have 30 levels this is fine no probs have made all the spells/abilites to 5 levels each etc etc
but am having 2 probs
first the description of the spells. for example 5 level critical strike.... says that every level does the same thing
the bit i have in the tooltip extended is
Gives a <AOcr,DataA1>% chance to do <AOcr,DataB1> times normal damage on an attack.
and then changed the number to the level.
2. i also have a frenzy spell in which i have used custom buttons.
the buttons are fine apart from in between levels ie it is not a skill u can learn at that time, then the icon turns green any ideas as to why or how i may fix this?
thanx
Jsar
P.S anyone else notice quite how ghey the world editor is i have to load it 3 times before it actuall loads and then half the time it makes out my custom models/skins/icons are not there then if i reload it they are there. then next time i load it they aint grrrrrr..