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Have an idea for a hero?

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Level 2
Joined
Feb 16, 2005
Messages
11
normally, your own ideas are what make it original but here are some ideas :):

(sorry, i cant give abilities, if you make custom spells, base them around the hero's theme.)

Baine - the Blood Tiger

A savage tiger-man who tares his prey up, not too magical but very strong.

Thaw - the Unknown Mage

A wise and crafty magician, fast, wise and magical. His spells represent his feelings and anger for his enemies.

Ragnon - the Gollum Ogre

A mountain giant made purely out of granite and limestone. Incredibly powerful but not to fast. His spells cosis of waking rocks and trees and bringing them to life.

---

Hope this helps.

~Jindo
 
Level 9
Joined
Jun 28, 2005
Messages
633
ben_xuereb- the greatest man ever lol
k umm how aout im not good at names so ill just give a description
captin(name)
a man who came from the future to make sure of the humans survival
linker(name)
a person trained to keep thier allys morole up by linking eachothers spirits
neomancer(name)
a mage trained at spells that help his allys and hurt his enemeis at once
nerd(name)
a realy smart person who gives his bully friends infomation on how to escape
lady(name)
a women that can make anyone do what she wants by the click of a fingure
 
Level 1
Joined
Aug 24, 2005
Messages
1
[ Tatsumi the Angel Of Wrath ] - Hero

I hope you like this one even thou i dont have any icons to represent this one

here you can fix also his skills if you want

Tatsumi the Angel of Wrath (Scourge)

HP - 500/500
Mana - 275/275
Damage 75-85
Speeed Fast
Range 100 (Melee)

Armor 3
Movement Speed Fast (300.0000)
Reduction 10%

Strength 12 + 2.75
Agility 25 + 3.75
Intelligence 10 + 1.5

Skills
(Active)
Corrupt - An attack causes the enemy to be stunned as it drains it HP
lvl 1 (130 Mana) - stun for 1.5 seconds, steals 05% of enemies' hp
lvl 2 (170 Mana) - stun for 2 seconds steals 10% of enemies' hp
lvl 3 (225 Mana) - stun for 2.5 seconds steals 15% of enemies' hp
lvl 4 (300 Mana) - stun for 3 seconds steals 20% of enemies' hp

(Passive)
Hatred - an aura surrounds the Angel of Wrath that increases its movement speed, attack speed
lvl 1 - +10% attack speed, +05% movement speed
lvl 2 - +15% attack speed, +10% movement speed
lvl 3 - +20% attack speed, +15% movement speed
lvl 4 - +30% attack speed, +20% movement speed

(Active)
Despair - A skill that allows the Angel of Wrath to use his HP to restore his allies HP
lvl 1 (100 Mana) - Sacrifices 05% of the Angel of Wrath's HP to restores 75 hp to its allies
lvl 2 (125 Mana) - Sacrifices 10% of the Angel of Wrath's HP to restores 125 hp to its allies
lvl 3 (150 Mana) - Sacrifices 15% of the Angel of Wrath's HP to restores 175 hp to its allies
lvl 4 (200 Mana) - Sacrifices 20% of the Angel of Wrath's HP to restores 225 hp to its allies

(Active)
Eternal Damnation - the Final skill of the Angel of Wrath sacrificing its HP as well as he loss his mana as he creates Darkness and inflicts damage to his nearby enemy
lvl 1 (300 mana) - turns darkness for 20 secs, 20 damage per second to nearby enemies (range up to 100) drains up to 150 HP of the Angel of Wrath
lvl 2 (400 mana) - turns darkness for 30 secs, 25 damage per second to nearby enemies (range up to 150) drains up to 200 HP of the Angel of Wrath
lvl 3 (550 mana) - turns darkness for 40 secs, 35 damage per second to nearby enemies (range up to 200) drains up to 250 HP of the Angel of Wrath
 
Level 25
Joined
Mar 31, 2004
Messages
4,468
Hmm... Lets see... Original

Kren'Zarnok the Uncorrupted, Dragonspawn Exile, user of the earthen magics of his former flight, the Blacks

Garnait, Dwarven Adventurer, uses abilities involving the tracking of enemies and single-unit killing powers

Thork Palemane, Tauren Runemaster, uses unarmed fighting along with runemaster powers to buff his allies and himself

Grun Zorka, Orcish Rogue, uses stealth to bypass enemies and strike from behind

Tarna Sensha, Human Warmage, uses a combination of magic and swordplay to strike down the opponent

They seem interesting
 
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