(8 ratings)
I needed something for the clothing and horrible skin, but fair enough.It would be cool if you could upload a model that does not use custom textures.
The horrible skin could be the abomination texture and for the clothes you can use the citybuilding's roofs.I needed something for the clothing and horrible skin, but fair enough.
Oh, okay!The horrible skin could be the abomination texture and for the clothes you can use the citybuilding's roofs.
I'm sorry to say that I do not posses the necessary program to accomplish this request. I only work with what I have.Please add a version with in game textures to the pack.
Take your time.I'm sorry to say that I do not posses the necessary program to accomplish this request. I only work with what I have.
Besides, this is two months ago. I'll get the program and stretch skins onto a model, and I will post the requested version.
What accessible program do you recommend?Take your time.![]()
What accessible program do you recommend?
Per stated, the Orc Warlord from the Alpha is still underway. I'm hung up on the Particle Emitter 2, is all.I'm curious about Orc Warlord. He looks different and cool.
I use what I got. I do not have the program like GMAX to simply "snip" some polies off main models.Awesome, love the custom textured one the most! Just wish the file size on it was a bit smaller.
I understand that the file size is large. What other "smaller issues" should I fix?
Yes, I understand the Decay part.View attachment 398011
Removing the unneeded animation tracks and make the model disappear in the decay animation.
Okay. Is there something you don't understand?Yes, I understand the Decay part.
The Sanity Test mentions, "Missing the Origin attachment point." What does that mean?Okay. Is there something you don't understand?
It literally means what it says. Models have attachment points and it misses one.The Sanity Test mentions, "Missing the Origin attachment point." What does that mean?
I'm using the Magos Model Editor right now. Where do I go?It literally means what it says. Models have attachment points and it misses one.
However the sanity checker does not know if a model is for a unit, building or doodad/destructible. In your case it is not important.
Do I wish that you get rid of the unneeded animation tracks written in green in sanity checker. You can use magos or notepad to do that.
In the node manager. Just look what sanity checker says and see what you can edit. It's pretty easy.I'm using the Magos Model Editor right now. Where do I go?
I got rid of the number 3333 and what's below it, but the Sanity Test still reads, "Track 4 at frame 3333 is not in any sequence."In the node manager. Just look what sanity checker says and see what you can edit. It's pretty easy.
Then you did not get rid of it.I got rid of the number 3333 and what's below it, but the Sanity Test still reads, "Track 4 at frame 3333 is not in any sequence."
Suggestion?
My apologies... I do not see the number anywhere, despite my deep search.Then you did not get rid of it.
My apologies... I do not see the number anywhere, despite my deep search.
I'm surprised I still have this error. I got rid of the first one the same way, simply by deleting it.
You don't need it for this model as I have said before.YES! I got it!
Thank you so much. If you feel like, feel free to teach me how to fix the Attachment Point anytime!
I've added an attachment point, but it keeps reading the same error.You don't need it for this model as I have said before.
But if you want to add those in the future just play around in the node manager.
Have you named it correctly?I've added an attachment point, but it keeps reading the same error.
What should I do?
Here's what I wrote.Have you named it correctly?
Yeah, that's not correct.Here's what I wView attachment 398020rote.
SUCCESS!! I've done it!Yeah, that's not correct.
Read this:
Attachments and Special Effects
Warcraft III World Editor, Warcraft III Map Making Tutorials, Warcraft III Scripting, Warcraft III Maps - World-Editor-Tutorials.thehelper.net. Dedicated to Warcraft III and the Warcraft III World Editor. Has tutorials and FAQ. Covers map making, maps, trigger codes, JASS, GUI, models, skins...world-editor-tutorials.thehelper.net
And also see how it is done on other models.
Both Magos and View in 3D show that the models disappear in the Decay, like they should.The models still do not disappear at the end of the decay animation. Please fix that.
The flaw is that the model disappears at the start of the decay animation.Both Magos and View in 3D show that the models disappear in the Decay, like they should.
Where do you see the flaw?
O I C.The flaw is that the model disappears at the start of the decay animation.
It should disappear at the end of the decay animation after it sunk into the ground deep enough.