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How to import Harold the Scarecrow

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Harold the Scarecrow of the bundle Harold the Scarecrow. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Harold the Scarecrow.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Harold the Scarecrow
HaroldBelly.blp
HaroldTheScarecrow.blp
BlackCage.blp
HaroldTheScarecrow_Remade.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HaroldTheScarecrow_Remade.mdx

Now Click the "Import File" Button:

Next select 'HaroldTheScarecrow_Remade.mdx' in the folder which you extracted from the zip archive:

Harold the Scarecrow
HaroldTheScarecrow_Remade.mdx
BlackCage.blp
HaroldBelly.blp
HaroldTheScarecrow.blp

The file has been properly added to the map archive:

HaroldTheScarecrow_Remade.mdx
Model
62
war3mapimported/HaroldTheScarecrow_Remade.mdx

Done, you have imported the file HaroldTheScarecrow_Remade.mdx.

Importing BlackCage.blp

Now Click the "Import File" Button:

Next select 'BlackCage.blp' in the folder which you extracted from the zip archive:

Harold the Scarecrow
HaroldTheScarecrow_Remade.mdx
BlackCage.blp
HaroldBelly.blp
HaroldTheScarecrow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HaroldTheScarecrow_Remade.mdx
Model
62
war3mapimported/HaroldTheScarecrow_Remade.mdx
BlackCage.blp
Image / Texture
25
war3mapimported/BlackCage.blp

Double-click the file BlackCage.blp:

BlackCage.blp
Image / Texture
25
war3mapimported/BlackCage.blp

Tick the box "Use Custom Path" and type in the correct path:

BlackCage.blp
Image / Texture
25
BlackCage.blp

The file has been properly added to the map archive:

HaroldTheScarecrow_Remade.mdx
Model
62
war3mapimported/HaroldTheScarecrow_Remade.mdx
BlackCage.blp
Image / Texture
25
BlackCage.blp

Done, you have imported the file BlackCage.blp.

Importing HaroldBelly.blp

Now Click the "Import File" Button:

Next select 'HaroldBelly.blp' in the folder which you extracted from the zip archive:

Harold the Scarecrow
HaroldTheScarecrow_Remade.mdx
BlackCage.blp
HaroldBelly.blp
HaroldTheScarecrow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HaroldTheScarecrow_Remade.mdx
Model
62
war3mapimported/HaroldTheScarecrow_Remade.mdx
BlackCage.blp
Image / Texture
25
BlackCage.blp
HaroldBelly.blp
Image / Texture
29
war3mapimported/HaroldBelly.blp

Double-click the file HaroldBelly.blp:

HaroldBelly.blp
Image / Texture
29
war3mapimported/HaroldBelly.blp

Tick the box "Use Custom Path" and type in the correct path:

HaroldBelly.blp
Image / Texture
29
HaroldBelly.blp

The file has been properly added to the map archive:

HaroldTheScarecrow_Remade.mdx
Model
62
war3mapimported/HaroldTheScarecrow_Remade.mdx
BlackCage.blp
Image / Texture
25
BlackCage.blp
HaroldBelly.blp
Image / Texture
29
HaroldBelly.blp

Done, you have imported the file HaroldBelly.blp.

Importing HaroldTheScarecrow.blp

Now Click the "Import File" Button:

Next select 'HaroldTheScarecrow.blp' in the folder which you extracted from the zip archive:

Harold the Scarecrow
HaroldTheScarecrow_Remade.mdx
BlackCage.blp
HaroldBelly.blp
HaroldTheScarecrow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HaroldTheScarecrow_Remade.mdx
Model
62
war3mapimported/HaroldTheScarecrow_Remade.mdx
BlackCage.blp
Image / Texture
25
BlackCage.blp
HaroldBelly.blp
Image / Texture
29
HaroldBelly.blp
HaroldTheScarecrow.blp
Image / Texture
71
war3mapimported/HaroldTheScarecrow.blp

Double-click the file HaroldTheScarecrow.blp:

HaroldTheScarecrow.blp
Image / Texture
71
war3mapimported/HaroldTheScarecrow.blp

Tick the box "Use Custom Path" and type in the correct path:

HaroldTheScarecrow.blp
Image / Texture
71
HaroldTheScarecrow.blp

The file has been properly added to the map archive:

HaroldTheScarecrow_Remade.mdx
Model
62
war3mapimported/HaroldTheScarecrow_Remade.mdx
BlackCage.blp
Image / Texture
25
BlackCage.blp
HaroldBelly.blp
Image / Texture
29
HaroldBelly.blp
HaroldTheScarecrow.blp
Image / Texture
71
HaroldTheScarecrow.blp

Done, you have imported the file HaroldTheScarecrow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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