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HandleIds

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Do handles have their own unique handle memory blocks?

I mean, for example(this is just an example,not real whatsoever), 0-65536 is reserved for widgets where the memory is then divided to 3.

Handle (agent) ID's are just placed one after another in a stack. When one is removed, that spot is empty and able to be taken up.

Non-agents have their own stack, and are usually indexed 0-100.

Unless you're asking how they're stored internally, beyond just their handle ID.
 
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