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Well, I plan to use in-game texture, and I doubt there are such textures in-game.
Anyhow, a little update - I have finished the wrap on the crystals and made the hammer crystal levitate up and down in the animation. I'm not sure what texture I should use for the main shaft and everything else than the crystal, though - I'm fully open for suggestions.
Wrapping in Milkshape is easy. For using ingame textures, export the textures with magos and save as bmp then use it as a material, assign it to your groups and select the faces you want to texture. Now press ctrl+t for opening the texture manager (or whatever it's called) now you can scale rotate move the vertices to the right place until everything is textured.
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