- Joined
- Feb 20, 2007
- Messages
- 338
Moderators; if this is not in the right forum please move it.
I was thinking about getting a larger world out of an epic sized map (256 X 256) by shrinking down everything to about 1/2 scale. I say about because things like buildings, the cathedral and building type units would be slightly larger to give them a more realistic scale.
Considering all of the objects in the editor this may be a daunting task. Its not only scaling the size of models, but also replacing the pathing on everything with a path half the size (more or less), plus resizing the collision size on units, movement speed would need to be reduced.
I would not change the terrain texture, I'm assuming that a path that was two tiles across would now only need to be 1 tile across and would still "work".
Further I would need to decrease the camera distance.
My Questions:
1. Should I bother attempting to scale the ranged abilities? or would I just scale the combat range of the units?
2. Would I need to scale the affects of spells? If that is even possible. Spells like flame strike with a circle of fire might, but what about spells like holy light which create an affect on a unit?
3. I know when I make objects larger that their artwork/texture gets stretched if too large then it looks ugly, is there a similar issue when one shrinks down models/artwork/model textures?
4. Anything else I should consider before I start the long drawn out process of editing every unit/doodad/destructible for a map?
All input is welcomed.
I was thinking about getting a larger world out of an epic sized map (256 X 256) by shrinking down everything to about 1/2 scale. I say about because things like buildings, the cathedral and building type units would be slightly larger to give them a more realistic scale.
Considering all of the objects in the editor this may be a daunting task. Its not only scaling the size of models, but also replacing the pathing on everything with a path half the size (more or less), plus resizing the collision size on units, movement speed would need to be reduced.
I would not change the terrain texture, I'm assuming that a path that was two tiles across would now only need to be 1 tile across and would still "work".
Further I would need to decrease the camera distance.
My Questions:
1. Should I bother attempting to scale the ranged abilities? or would I just scale the combat range of the units?
2. Would I need to scale the affects of spells? If that is even possible. Spells like flame strike with a circle of fire might, but what about spells like holy light which create an affect on a unit?
3. I know when I make objects larger that their artwork/texture gets stretched if too large then it looks ugly, is there a similar issue when one shrinks down models/artwork/model textures?
4. Anything else I should consider before I start the long drawn out process of editing every unit/doodad/destructible for a map?
All input is welcomed.