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Half sized objects on 'epic' sized map.

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Moderators; if this is not in the right forum please move it.

I was thinking about getting a larger world out of an epic sized map (256 X 256) by shrinking down everything to about 1/2 scale. I say about because things like buildings, the cathedral and building type units would be slightly larger to give them a more realistic scale.

Considering all of the objects in the editor this may be a daunting task. Its not only scaling the size of models, but also replacing the pathing on everything with a path half the size (more or less), plus resizing the collision size on units, movement speed would need to be reduced.

I would not change the terrain texture, I'm assuming that a path that was two tiles across would now only need to be 1 tile across and would still "work".

Further I would need to decrease the camera distance.

My Questions:

1. Should I bother attempting to scale the ranged abilities? or would I just scale the combat range of the units?

2. Would I need to scale the affects of spells? If that is even possible. Spells like flame strike with a circle of fire might, but what about spells like holy light which create an affect on a unit?

3. I know when I make objects larger that their artwork/texture gets stretched if too large then it looks ugly, is there a similar issue when one shrinks down models/artwork/model textures?

4. Anything else I should consider before I start the long drawn out process of editing every unit/doodad/destructible for a map?

All input is welcomed.
 
Level 11
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1. I don't know wut u mean by scaling ranged abilities, just scale down the acquisition and attack range of units.

2. As far as I know, you can't manually scale effects of spells (projectiles from units are automatically scaled though, so no problems there). However, I'm pretty sure some (probably most) spell effects automatically scale themselves to the unit they are attached to, acting upon, etc.

3. I've never encountered problems with making units/textures smaller.

4. It will be LONG. And it will be TEDIOUS. I basically did the same thing for one of my maps and I g2 tell you, it was NOT fun at all.

Btw, I've never tried this personally, but the Grimoire "hack" for WE allows you to disable WE's restrictions on map size (as well as doodad/unit limits). Could be an alternative. Not sure if making a map bigger than 256x256 will screw things up with WC3/battle.net though. You can get grimoire separately or get it with the Jass NewGen pack, which comes with a lot of other nifty "hacks". Get it from wc3campaigns.net. (Sorry not sure about exact URL)
 
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1- both
2- only area of effect ones (like flame strike use dummy and triggers etc :p)
3- idk
4- pathing maybe
 
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WEU allows you to create maps of up to size 448x448. If you are planning to make a map even bigger than that, then i must say that you're crazy, and you can go ahead and downscale everything. It's not like it'd kill me..

Oh yeah, and Pathing, you need custom pathing textures pretty much.
 
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Btw, I've never tried this personally, but the Grimoire "hack" for WE allows you to disable WE's restrictions on map size (as well as doodad/unit limits). Could be an alternative. Not sure if making a map bigger than 256x256 will screw things up with WC3/battle.net though. You can get grimoire separately or get it with the Jass NewGen pack, which comes with a lot of other nifty "hacks". Get it from wc3campaigns.net. (Sorry not sure about exact URL)

Its the map limitation I worry about. I do plan on uploading the map or a version of it so want to keep it small.
 
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WEU allows you to create maps of up to size 448x448.
This is your best bet. Making everything half size is just ... not smart. You also have to make spells half size, all spell animations half size, all splash damage half size etc.

It would take many continuous days of work to complete such an insane project. Just make your map bigger...
 
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If a picture is sized down too much, it becomes overly pixelated. I don't think I've seen the counterpart 3D problem in WC3, though.
 
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This is your best bet. Making everything half size is just ... not smart. You also have to make spells half size, all spell animations half size, all splash damage half size etc.

It would take many continuous days of work to complete such an insane project. Just make your map bigger...

umm, i know im a noob here but ive done a couple of maps like this and its not too hard once you get used to it, and when you scale stuff down 1/2 size you looses some fine detail or makes it hard to see, but it looks better(in my opinion), as it is when you scroll away from something in the model editor, you cant see all of its little imperfections or the blocky parts of the arms, as war3 hasnt got the best graphics.

i like to do it for rpgs...i think im rambling on a bit here though...
 
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