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(GUI) Triggered Flamestrike

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Level 10
Joined
Nov 24, 2010
Messages
546
Hello everyone,

I need triggered flame strike, basicly it is simillar as ingame one but I have damage done based on hero's stats and items/buffs.
Targets location and after X seconds location burns giving all enemy units X damage and another Y damage over Z seconds.

What I need it to be:

-GUI
-MUI
-AoE set in variable
-Damage over time set in variable
-Time before intial damage set in variable
-Initial damage calculated before damage action, not in Map Intilization Trigger
-Over Time damage calculated before damage action, not in Map Intilization trigger with buff/debuff check (there are buffs like "Increases fire damage taken by 30%")
-Demo map
-Leakless
-I don't need level support

+ Credits and rep to creator
 
Level 10
Joined
Nov 24, 2010
Messages
546
Yes, there is only 1 level of spell,

There are 2 damage types, initial damage, when spell burns area, and another over time damage to everyone who stands in that area. I need to set those damages just before damaging units beacuse all damage in map is based on items, buffs, hero stats debuffs etc etc so that's why I don't set damage in map int. Also there is posibility to get "spell critical strike" and so on.
 
Level 10
Joined
Nov 24, 2010
Messages
546
It's pretty new Icecrown themed ORPG with classic systems such as save/load, In/Out combat systems, unique damage detection system, 3 races with different starting locations and so on. Really special about map that every single building in map is enterable. I will be posting Map development thread around next week

Thanks for spell too, gonna check it

EDIT:

It's not MUI
 
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