- Joined
- Oct 23, 2010
- Messages
- 292
I have a stacking item, (using this: http://www.hiveworkshop.com/forums/...s-incredible-item-stacking-system-doom-20961/) and i made a trigger to sell/pawn it to a shop that looks like this:
Any idea what i am doing wrong here?
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Crab selling
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Events
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Unit - A unit Pawns an item (to shop)
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Conditions
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(Item-type of (Sold Item)) Equal to Crab(non)
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Actions
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Cinematic - Send transmission to (All players) from Bunker named : Play No sound and display Test1. Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Charges remaining in (Sold Item)) Equal to 1
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Then - Actions
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Set Itemnumber = (Itemnumber + 1.00)
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Cinematic - Send transmission to (All players) from Bunker named : Play No sound and display Test2 . Modify duration: Add 0.00 seconds and Wait
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Else - Actions
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Cinematic - Send transmission to (All players) from Bunker named : Play No sound and display Test1. Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Charges remaining in (Item being manipulated)) Equal to 2
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Then - Actions
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Set Itemnumber = (Itemnumber + 2.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Charges remaining in (Item being manipulated)) Equal to 3
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Then - Actions
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Set Itemnumber = (Itemnumber + 3.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Charges remaining in (Item being manipulated)) Equal to 4
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Then - Actions
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Set Itemnumber = (Itemnumber + 4.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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