• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

GUI Trigger requests for spacemap

Status
Not open for further replies.
Level 2
Joined
Mar 12, 2009
Messages
13
Hey all im having a problem with my Cruisercommand/loap map

Ship landing trigger (GUI)
i need a trigger that when ship X etc moves into the planet, or uses a "dock" ablity either is fine, the ship lands on a region on the planet.

the problem ive got is that each new ship i make has to have its own landing strip which isnt good since i need it so it doesnt matter what ship you have you can land in one of the landing strips

for example if there are 5 Strips 1,2,3,4,5

and there are ships in strips 1,2 and 5 and a new ship tries to dock its put in strip number 3.

then i need a code so that the player can go into the ship and take off again

Keycard/ hero rank system
this systems open for your imagination really, basically i need a system so that a player who has a high enough rank in X area can access that department

for example i thought of this system
you start as a basic colonist, you choose to put a skillpoint in "science" which gives you access to the basic sciencelabs, but only the resource collecting area.
you use the robot to mine x amount of item which gives you another level in only science giving you access to the main lab, now you can create X item and so on

so doors only work if you have the right skill or item level.

the option to have this system save load would be nice to.
or there would be 10 players trying to operate the one droid :p



i need this in gui if you can :D simple as possible


any advise or suggestions?

thanks in advance all :)
 
Well i could try to create such systems. Some questions beforehand:
Can you read german? I have a Save System Tutorial on another site wich could help you with the last problem. (http://warcraft.ingame.de/cms.php?section=mapping&id=98083)
Can the Facility with the Keycards use teleporters? Would make the scripting abit easier since you can prevent open door abuse (someone without keycard sneaks in while the door is open for someone with)
 
Level 2
Joined
Mar 12, 2009
Messages
13
i cant read german :(

nop no teleportors :p wouldnt look half as good.
door abuse is fine, since the commander will open doors for the marines etc

maybe ill set it so that if someone is in a area they shouldnt they get pinged and an alarm goes off.

since there marines are meant to defend the base one of there jobs can be to guard the off limits areas?
 
Status
Not open for further replies.
Top