- Joined
- Jul 13, 2006
- Messages
- 140
Now, for some reason, the picking every units of type and do actions part of this trigger doesn't work.
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Untitled Trigger 001
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Events
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Time - Every 60.00 seconds of game time
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Conditions
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Actions
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Sound - Play GoodJob <gen>
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units of type Region) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) has an item of type Unstable) Equal to True
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Then - Actions
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Set Num = (Random integer number between 0 and 2)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Num Equal to 2
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Then - Actions
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Set AMPoint = (Position of (Picked unit))
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Unit - Create 3 Footman for Neutral Hostile at AMPoint facing Default building facing degrees
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Unit - Create 3 Rifleman for Neutral Hostile at AMPoint facing Default building facing degrees
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Custom script: call RemoveLocation(udg_AMPoint)
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Else - Actions
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Do nothing
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Else - Actions
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Do nothing
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region
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Events
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Unit - A unit Begins casting an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Hostile Region
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(Unit-type of (Target unit of ability being cast)) Equal to Region
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((Owner of (Casting unit)) Current gold) Equal to (Min(20, 0))
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Actions
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Item - Remove (Item carried by (Target unit of ability being cast) of type Hostile)
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Item - Remove (Item carried by (Target unit of ability being cast) of type Friendly)
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Item - Remove (Item carried by (Target unit of ability being cast) of type Neutral)
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Set AMPoint = (Position of (Target unit of ability being cast))
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Item - Create Hostile at AMPoint
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Hero - Give (Last created item) to (Target unit of ability being cast)
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Player - Add -20 to (Owner of (Casting unit)) Current gold
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Custom script: call RemoveLocation(udg_AMPoint)
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