Can anyone look at this, and see why it is causing no damage? the effects etc are working fine.
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Hammers Wrath
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Hammers Wrath
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Actions
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Set UnitVarCaster7 = (Triggering unit)
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Set UnitVarTarget6 = (Target unit of ability being cast)
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Set TempLoc33 = (Position of UnitVarTarget6)
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Unit - Create 1 Dummy(Holy_Hammer) for (Owner of UnitVarCaster7) at TempLoc33 facing 0.00 degrees
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Unit - Add a 0.85 second Generic expiration timer to (Last created unit)
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Unit - Make (Last created unit) face ((Facing of (Last created unit)) + 180.00) over 0.20 seconds
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Unit - Change ownership of (Last created unit) to Player 1 (Red) and Change color
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Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 0.00%) with 70.00% transparency
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Unit - Make (Last created unit) face ((Facing of (Last created unit)) + 180.00) over 0.20 seconds
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Animation - Change (Last created unit) flying height to 75.00 at 800.00
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Unit - Pause UnitVarTarget6
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Unit - Make (Last created unit) face ((Facing of (Last created unit)) + 180.00) over 0.20 seconds
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Special Effect - Create a special effect at TempLoc33 using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Make (Last created unit) face ((Facing of (Last created unit)) + 180.00) over 0.20 seconds
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Wait 0.80 game-time seconds
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Unit - Unpause UnitVarTarget6
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Set FloatingTextVar[4] = (Last created floating text)
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Floating Text - Show (Last created floating text) for (All players)
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Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
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Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
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Set Temp_Group_1 = (Units within 375.00 of (Target point of ability being cast) matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Owner of (Matching unit)) is an enemy of (Owner of Temp_Unit_1)) Equal to True))))
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Unit Group - Pick every unit in Temp_Group_1 and do (Actions)
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Loop - Actions
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Unit - Cause (Triggering unit) to damage (Picked unit), dealing (0.00 + ((Real((Level of Hammers Wrath for (Triggering unit)))) x (Real((Strength of (Triggering unit) (Include bonuses)))))) damage of attack type Spells and damage type Cold
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Wait 1.50 game-time seconds
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Floating Text - Destroy FloatingTextVar[4]
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Custom script: call RemoveLocation (udg_TempLoc33)
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