Hey, I'm new.
I followed a tutorial on how to make a "push" spell, where you use a spell on a unit, and push it backwards away from yourself. After doing that I made a new spell, where I draw people close with a manadrain lightning effect. And then when they get as close as 100 range I begin the effect of my next trigger, rotate, where I rotate the target around. And in the end I throw him off. When I throw he will also go up and down.
Now, I have several problems.
First off, I have the human paladin as the model of the caster. I want him to spin when the "rotate" trigger is active. So I added bladestorm to him. But when I tried to click it, or use it with a trigger, the animation wouldn't come. Is there any way I can get the animation of bladestorm working? If not how will you guys solve the problem that the caster needs to look at the unit that is thrown around and around him? I don't think "make unit face unit instantly" will work because he spins too fast. The same goes for the unit that is spun around the Caster, how can I make him face the Caster the whole time?
If you look at the "Throw" and the "Throw up and down" triggers, they are running at the same time. They are actually working very well, the problem is that I don't know how to make the "Crow Form" NOT turn the Target into a Crow. I know you can change units that it will turn into, but it is many different types of units I'm going to use this spell on. And I want them all to stay in their current form through the whole spell.
The second problem I got with "Crow Form" is that when the target is going back to Human form and lands, it will die. Even if I don't got the "Explode Target" in the Throw trigger. I tried using the Crow Form on my Caster, it seems like when he lands again, he will play a death animation, but if I order myself to move around, I will get back up and everything is back to normal, it is really weird..
So because of these two problems I tried making a new trigger that changed the flying height of the unit. This wouldn't work. I have no idea why. The last picture is of the flying trigger I tried to make.
A list over the pictures, which one is which trigger:
Pic1 (SP1) - The trigger start - Bladestorm spell is no good.
Pic2 (SP2) - The Caster pulls the Target close - no problems here.
Pic3 (SP3) - The Target is withing range of 100 of the caster, the Pull trigger stops and the Rotate trigger starts - No problems here.
Pic4 (SP4) - The Target rotates around the Caster - The problem is that I cannot make the Paladin do the bladestorm animation, and I can't make the two units face eachother.
Pic5 (SP5) - The Caster throws away the Target - Works perfectly.
Pic6 (SP6) - The Target gains Crow Form and goes up and down - Works, but I don't want the Target to turn into a Crow, and I don't want the Target to die when it turns back to human form and lands.
Pic7 (Flying) - This isn't working.
Big thanks to everyone that tries to help .
I followed a tutorial on how to make a "push" spell, where you use a spell on a unit, and push it backwards away from yourself. After doing that I made a new spell, where I draw people close with a manadrain lightning effect. And then when they get as close as 100 range I begin the effect of my next trigger, rotate, where I rotate the target around. And in the end I throw him off. When I throw he will also go up and down.
Now, I have several problems.
First off, I have the human paladin as the model of the caster. I want him to spin when the "rotate" trigger is active. So I added bladestorm to him. But when I tried to click it, or use it with a trigger, the animation wouldn't come. Is there any way I can get the animation of bladestorm working? If not how will you guys solve the problem that the caster needs to look at the unit that is thrown around and around him? I don't think "make unit face unit instantly" will work because he spins too fast. The same goes for the unit that is spun around the Caster, how can I make him face the Caster the whole time?
If you look at the "Throw" and the "Throw up and down" triggers, they are running at the same time. They are actually working very well, the problem is that I don't know how to make the "Crow Form" NOT turn the Target into a Crow. I know you can change units that it will turn into, but it is many different types of units I'm going to use this spell on. And I want them all to stay in their current form through the whole spell.
The second problem I got with "Crow Form" is that when the target is going back to Human form and lands, it will die. Even if I don't got the "Explode Target" in the Throw trigger. I tried using the Crow Form on my Caster, it seems like when he lands again, he will play a death animation, but if I order myself to move around, I will get back up and everything is back to normal, it is really weird..
So because of these two problems I tried making a new trigger that changed the flying height of the unit. This wouldn't work. I have no idea why. The last picture is of the flying trigger I tried to make.
A list over the pictures, which one is which trigger:
Pic1 (SP1) - The trigger start - Bladestorm spell is no good.
Pic2 (SP2) - The Caster pulls the Target close - no problems here.
Pic3 (SP3) - The Target is withing range of 100 of the caster, the Pull trigger stops and the Rotate trigger starts - No problems here.
Pic4 (SP4) - The Target rotates around the Caster - The problem is that I cannot make the Paladin do the bladestorm animation, and I can't make the two units face eachother.
Pic5 (SP5) - The Caster throws away the Target - Works perfectly.
Pic6 (SP6) - The Target gains Crow Form and goes up and down - Works, but I don't want the Target to turn into a Crow, and I don't want the Target to die when it turns back to human form and lands.
Pic7 (Flying) - This isn't working.
Big thanks to everyone that tries to help .