I want making a melee spells, i using ability Beserk to making a spells, example like this.
"GUI PLS"
When i attack, it non-effect on enemy and i want making like this:
(A)Attack:Attack on forward enemy, deal damage 20 agility, when you using othet items like:
1:Torch:+15 Agility, Unique:When you hit on enemy, the enemy will get a burning for a few seconds.
2: "Pickaxe:Increase Range, +30 Agility, Unique:When you hit on enemy, the enemy will get a knockback for a short distance"
3:Sword:+40 Agility, Increase Range, Unique:When you hit on enemy, the enemy will get a blend, make reduce attack rate, movement speed and blend every seconds for a short time.
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I using a Bizzard or Rain of Fire to making a Harvest System:
Harvest:Click on rock or wood to start taking, every time you got +1 wood or rock.
Specialy:When you play on Female, you got +2 wood or rock normaly.(999999999999999999 CHANNEL)
P/S:I'm not a Chinese People, But i really like Chinese System, they can making most interesting and impossible we don't have it!
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I see a lot of maps has sprinting like ZAF, Undead Assault 2, MWS, anyone know how to making sprinting.
sprinting:starting sprinting, increase movement speed, drain mana every seconds.
stop sprinting:stop sprinting, normaly movement speed, stop drain mana.
Making a breath sound or heartbeat sound when get low 20% mana and pitch sound more faster when get low 19%,18% etc.
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You see that book?, that is a system Recipe Items.
Example: "Pickaxe:Need 80 Rocks And 80 Wood, when you not enough, messenger will appear and "Not Enough Rock or Not Enough Wood"
Gun:Need 50 Rock and 80 Wood, Gunpowder and Wood, when you not enough, messenger will appear "Not Enough Rock or Not Enough Wood or Not Enough Gunpowder or Not Enough WOOD!.
[/hidden]
Sleep:Start to sleep, regeneration hit point and mana every time for a long time but cannot doing anything, if you move or using spells, the sleep spells will stop(30 seconds CHANNEL)
That all i want

[/trigger]
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Attack
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Attack
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Actions
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Set AttackCaster = (Casting unit)
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Set AttackAngle = (Facing of AttackCaster)
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Set AttackPoint = (AttackPoint offset by 150.00 towards AttackAngle degrees)
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Set AttackGroupTorch = (Units within 150.00 of AttackPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is dead) Equal to False)) and (((Matching unit) belongs to an enemy of (Owner of AttackCaster)) Equal to True)))
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Animation - Play (Attacking unit)'s attack animation
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Attacking unit) has an item of type Torch) Equal to True
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Then - Actions
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Unit Group - Pick every unit in AttackGroupTorch and do (Actions)
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Loop - Actions
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Sound - Play WoodMediumBashFlesh1 <gen>
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Unit - Cause AttackCaster to damage (Picked unit), dealing (Real((Agility of AttackCaster (Include bonuses)))) damage of attack type Hero and damage type Normal
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Special Effect - Create a special effect attached to the origin of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\HeroBloodElfBlood.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Unit - Cause AttackCaster to damage (Picked unit), dealing (Real((Agility of AttackCaster (Include bonuses)))) damage of attack type Hero and damage type Normal
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Special Effect - Create a special effect attached to the origin of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\HeroBloodElfBlood.mdl
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Special Effect - Destroy (Last created special effect)
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"GUI PLS"
When i attack, it non-effect on enemy and i want making like this:
(A)Attack:Attack on forward enemy, deal damage 20 agility, when you using othet items like:
1:Torch:+15 Agility, Unique:When you hit on enemy, the enemy will get a burning for a few seconds.
2: "Pickaxe:Increase Range, +30 Agility, Unique:When you hit on enemy, the enemy will get a knockback for a short distance"
3:Sword:+40 Agility, Increase Range, Unique:When you hit on enemy, the enemy will get a blend, make reduce attack rate, movement speed and blend every seconds for a short time.
--------------------------------------------------------------------------------------------------------------------
I using a Bizzard or Rain of Fire to making a Harvest System:
Harvest:Click on rock or wood to start taking, every time you got +1 wood or rock.
Specialy:When you play on Female, you got +2 wood or rock normaly.(999999999999999999 CHANNEL)
P/S:I'm not a Chinese People, But i really like Chinese System, they can making most interesting and impossible we don't have it!
--------------------------------------------------------------------------------------------------------------
I see a lot of maps has sprinting like ZAF, Undead Assault 2, MWS, anyone know how to making sprinting.
sprinting:starting sprinting, increase movement speed, drain mana every seconds.
stop sprinting:stop sprinting, normaly movement speed, stop drain mana.
Making a breath sound or heartbeat sound when get low 20% mana and pitch sound more faster when get low 19%,18% etc.
--------------------------------------------------------------------------------------------------------------
You see that book?, that is a system Recipe Items.
Example: "Pickaxe:Need 80 Rocks And 80 Wood, when you not enough, messenger will appear and "Not Enough Rock or Not Enough Wood"
Gun:Need 50 Rock and 80 Wood, Gunpowder and Wood, when you not enough, messenger will appear "Not Enough Rock or Not Enough Wood or Not Enough Gunpowder or Not Enough WOOD!.
[/hidden]
Sleep:Start to sleep, regeneration hit point and mana every time for a long time but cannot doing anything, if you move or using spells, the sleep spells will stop(30 seconds CHANNEL)
That all i want


[/trigger]
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