- Joined
- Mar 5, 2008
- Messages
- 3,887
Hi!
I have a bunch of questions:
1. MUI
I use this variable
An as far as i know i need to set this variable only if i create dummy? Otherwise i dont need to set it and the spell is still MUI?
And whats about if/than/else
Tell me everything i need to know.
2.Unit Groups
?
3. Special Effects with Arrays
The most I'm interested is MUI.
Pls tell me!
Thanks
-BerZeKeR-
I have a bunch of questions:
1. MUI
I use this variable
- Set UnitVarLast01[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
- Set UnitVarLast01[(Player number of (Owner of (Last created unit)))] = (Last created unit)
An as far as i know i need to set this variable only if i create dummy? Otherwise i dont need to set it and the spell is still MUI?
And whats about if/than/else
Tell me everything i need to know.
2.Unit Groups
- Set GroupVar4 = (Units within 900.00 of TempLoc9 matching ((((Owner of (Matching unit)) is an enemy of (Triggering player)) Equal to True) and (((Matching unit) is alive) Equal to True)))
-
Unit Group - Pick every unit in GroupVar4 and do (Actions)
- Loop - Actions
- Bla
- Bla
- Bla
- Custom script: call DestroyGroup (udg_GroupVar4)
?
3. Special Effects with Arrays
- Set TempLoc9 = (Target point of ability being cast)
- Special Effect - Create a special effect at TempLoc9 using Abilities\Spells\Other\Drain\DrainCaster.mdl
- Set SpecialEffect[1] = (Last created special effect)
- .
- Now a lot of other actions below(a loop and the unit group)
- .
- Special Effect - Destroy SpecialEffect[1]
The most I'm interested is MUI.
Pls tell me!
Thanks
-BerZeKeR-