- Joined
- Jan 22, 2019
- Messages
- 15
Hello, how are you? I hope you're well 
In my map that I am developing, I have a system that gives attribute points (wood) to the character as the level evolves. But when a character does a quest that gives him a lot of experience and ends up leveling up for example 10 levels at a time, instead of earning the amount of points for those levels, I get just points to like 1 level.
I wonder if there is any simple way to solve this, without having to trigger each creep or split xp on each mission.
I was thinking of something like a trigger that limits the maximum experience the character can get per second, without disturbing the amount of total xp the mission returns. This in itself can be a big problem if my character is at the maximum level and is limited to little experience per second.
Any ideas on how to make this trigger?

In my map that I am developing, I have a system that gives attribute points (wood) to the character as the level evolves. But when a character does a quest that gives him a lot of experience and ends up leveling up for example 10 levels at a time, instead of earning the amount of points for those levels, I get just points to like 1 level.
I wonder if there is any simple way to solve this, without having to trigger each creep or split xp on each mission.
I was thinking of something like a trigger that limits the maximum experience the character can get per second, without disturbing the amount of total xp the mission returns. This in itself can be a big problem if my character is at the maximum level and is limited to little experience per second.
Any ideas on how to make this trigger?