• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Gryphflag

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Based off of Gryphball from Halo 3, you and your teammates run to the center to pick up a flag, and then run it to the opposing team's side. Everyone has one life, and a mini Shockwave ability.

Keywords:
gryphball, gryph, ball, gryphflag, flag, squeekems, ctf, capture the flag
Contents

Gryphflag (Map)

Reviews
10:40, 7th Sep 2011 Vengeancekael: Fix the leaks.

Moderator

M

Moderator

10:40, 7th Sep 2011
Vengeancekael:
Fix the leaks.
 
Improve the description -> Template
A preview image would also be nice.
Also tell us in the description if the map is protected or not.

edit:
LEAKS
Angry_Kitty_Wallpaper__yvt2.jpg

  • Hero - Instantly revive (Triggering unit) at ((Owner of (Triggering unit)) start location), Show revival graphics
'Owner of Triggering Unit Start location' creates a leak, which will over time slow down the game.
In order to prevent that you need to store the location in a variable, revive the triggering unit at the variable and then create the action 'Custom Script - call RemoveLocation(udg_VARIABLE)
to remove the leak.

The map is really simple, although I don't think I have seen this mini-game before.
It can be fun with a full party or at least 6 players, although more special features would have been nice. Like changing terrain to lava overtime, or runes maybe.
Rating: 2/5
 
Top