Grim Reaper

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Old one, most likely I'm not going to fix, but I want to share it.
Edit: I made this model around 2021, my current skill with modeling is far better now, I'm just content with this model, so I showed it to the world.
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Grim Reaper (Model)

Reviews
stan0033
Review: optimizations: Recalculate extents and remove unnecessary keyframes (4000+). Review accepted by Footman16
General Frank
There is a great amount of unused tracks and sequences. The wing clip and behave very badly in most animations, especially the Death animation. Please fix that. Review accepted by Footman16
Dreadlord with frost wyrm wings looks unusual. arent they supposed to be vertical not horizontal?
In some sequences the wings don't move.
Unfinished rigging in dissipate.
in attack1 his torso is twisting unnaturally.
weapon is clipping in shoulder in some animations.

nice idea
 
It seems that you have a lot of ideas, but you can't achieve them.
Oh man that is cruel 🤣

Old one, most likely I'm not going to fix, but I want to share it.

I'm a little concerned with the "most likely I'm not going to fix", admittedly I haven't tested this model ingame so if it performs better there than it does on the model viewer, I do not know. But based on its performanace in the model viewer, it is functionally unusable.
 
Dreadlord with frost wyrm wings looks unusual. arent they supposed to be vertical not horizontal?
In some sequences the wings don't move.
Unfinished rigging in dissipate.
in attack1 his torso is twisting unnaturally.
weapon is clipping in shoulder in some animations.

nice idea
I wanted this hoovering effect he has in Chaos Gate
 
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