Green Screen Tile +2 rep to helpers!

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Here you go. One suitable path is:
TerrainArt/Cityscape/City_SquareTiles.blp

The 170 kb may seem like a lot, but when it is compressed in a wc3 archive it takes hardly any space (note the map's 18kb file size) due to it using only 1 color in the palette.
GreenScreenPNG.png
 

Attachments

The one with .w3m is a warcraft 3 map. It's just an example. Look in the imports editor in that map to see how to import the tile.
 
Darn, I was hoping the tiles would show up on the map editor itself. It's a lot easier to control the camera that way. Oh well. Thanks!

The tiles will show up on the map editor. Just make sure you set the path correctly, and I recommend not using a Lordaeron Summer tile since the editor usually opens with a blank "Lordaeron Summer" map (the editor caches the tile textures so your imported tile won't show up properly).

Here is a quick step-by-step to import it into a new map:
  • Make a new map with a cityscape tileset.
  • Open the import manager. Right click, import file. Select that file attached in the post above (City_SquareTiles.blp).
  • Once it appears in the window, double click on it. You should see a window that lists some information. Put a checkmark in the "Use custom path" checkbox. Copy and paste TerrainArt/Cityscape/City_SquareTiles.blp into it, verbatim.
  • Save the map. Close the editor. Reopen the editor. Open your map. If everything was done correctly, you should be able to use the tile within the editor!
 
By the way, I just noticed, how come the .w3m file is only 18kb, while it contains City_SquareTiles.blp which is 171kb??? My brain hurts :vw_death::vw_death::vw_death:
 
It works in the demo map provided. However for some reason none of the tile was placed so by default it appears it does not work.

For people submitting demo maps in future it is important that one demonstrates it working. Place the tile down somewhere and possibly provide a screenshot as evidence.

@ZerGreenOne Someone likes Age of Mythology lol :).
 
By the way, I just noticed, how come the .w3m file is only 18kb, while it contains City_SquareTiles.blp which is 171kb??? My brain hurts :vw_death::vw_death::vw_death:

Maps are compressed, just like *.zip files, *.rar files, etc. Those compression algorithms benefit a lot from patterns! So even though City_SquareTiles.blp is 171 kb, every pixel is the same color. And the more repetition you have in a file, the better it can compress.

For example, if you have a file that is stored as "00 00 00 00", a compression algorithm will notice that and make it more compact, e.g. "80" -> which indicates eight "0" characters in a row.

That is just a simple example that shows the power of pattern-finding. The actual algorithms are much more involved and behave much differently, but hopefully that example makes it a bit more intuitive to understand. :)
 
Maps are compressed, just like *.zip files, *.rar files, etc. Those compression algorithms benefit a lot from patterns! So even though City_SquareTiles.blp is 171 kb, every pixel is the same color. And the more repetition you have in a file, the better it can compress.
Such compression only applies to indexed content BLP files. JPEG content ones compress very little (vew bytes at most) as JPEG colour components have their own compression.
 
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