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[Solved] Got some Questions again :D

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Level 4
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May 2, 2013
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Hi there everyone,


There are some things I just cannot figure. I know a bit of triggers now and the basics of the Data module. But the data and XML is still chinese for me..
But I got a question about the automated refinery.

Question :


What it does on default settings when you build one on a geyser:
It does generate Vespene gas, its starting pumping and some Vespene Icon with +4 does appear.

The only thing I want from that unit is that he does nothing, with that I mean it shoudnt generate gas from geyers AND I dont want it to show that Vespene Icon with the +4.. But!! I do want him to pump (the animation)..

The problem:

I just delete its Vespene Behaviour. So that works, but the pumping animation also stops.. I tried everything to let the pumping continue, but generating no Vesepene or Icons whatsoever..

So if someone can help me? Be my guest :D..





Thanks in advance!!!
 
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Level 4
Joined
May 2, 2013
Messages
107
I found it. I see at the actor event Text Kicker. I assume to remove that selection/event.

For some reason the automated refinery won't 'pump' anymore. I reset the unit to default and all linked to it. But for some reason when I build one on a geyser while testing it doesnt do anything anymore. I think I screwed something up.

I just want to let that automated refinery to have an animated pumping refinery after being build, but which dont give any resources..

Pfff, it shoudnt be so hard >,< But it is!! very innoying
 
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