Can some1 please tell me if there is something wrong with this?
Because when i test my game nothing happens. No dialog apears and nothing is created.
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and last
Damn forgot the click button triggers here they are
Please help
Because when i test my game nothing happens. No dialog apears and nothing is created.
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Dialog
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Events
- Time - Elapsed game time is 0.50 seconds
- Conditions
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Actions
- Set TempRegion = (Playable map area)
- Player Group - Pick every player in (All players matching (((Picked player) slot status) Equal to Is playing)) and do (Player Group - Add (Picked player) to AllPlayers)
- Set PlayerCount = (Real((Number of players in AllPlayers)))
- Dialog - Clear DialogVamp
- Dialog - Change the title of DialogVamp to You have been chose...
- Dialog - Create a dialog button for DialogVamp labelled Hidden Vampire - Yo...
- Set DialogVampButton1 = (Last created dialog Button)
- Dialog - Create a dialog button for DialogVamp labelled Vampire - You are a...
- Set DialogVampButton2 = (Last created dialog Button)
- Dialog - Create a dialog button for DialogVamp labelled Open Vampire - You ...
- Set DialogVampButton3 = (Last created dialog Button)
- Dialog - Change the title of DialogSlayer to You are a Vampire S...
- Trigger - Run Vampire 1 <gen> (checking conditions)
- Wait 0.05 seconds
- Trigger - Run Vampire 2 <gen> (checking conditions)
- Wait 0.05 seconds
- Trigger - Run Vampire 3 <gen> (checking conditions)
- Wait 0.05 seconds
- Trigger - Run Vampire 4 <gen> (checking conditions)
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Events
Next
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Vampire 1
- Events
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Conditions
- PlayerCount Greater than or equal to 9.00
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Actions
- Player Group - Add (Random player from AllPlayers) to Vampire
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Player Group - Pick every player in Vampire and do (Actions)
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Loop - Actions
- Set Vampire1 = (Picked player)
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Loop - Actions
- Player Group - Remove Vampire1 from AllPlayers
- Player Group - Remove Vampire1 from Vampire
- Dialog - Show DialogVamp for Vampire1
- If (PlayerCount Greater than or equal to 9.00) then do (Trigger - Run Create Slayers <gen> (checking conditions)) else do (Do nothing)
Next
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Vampire 2
- Events
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Conditions
- PlayerCount Greater than or equal to 5.00
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Actions
- Player Group - Add (Random player from AllPlayers) to Vampire
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Player Group - Pick every player in Vampire and do (Actions)
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Loop - Actions
- Set Vampire2 = (Picked player)
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Loop - Actions
- Player Group - Remove Vampire2 from AllPlayers
- Player Group - Remove Vampire2 from Vampire
- Dialog - Show DialogVamp for Vampire2
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PlayerCount Greater than or equal to 5.00
- PlayerCount Less than or equal to 8.00
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Then - Actions
- Trigger - Run Create Slayers <gen> (checking conditions)
- Else - Actions
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If - Conditions
Next
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Vampire 3
- Events
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Conditions
- PlayerCount Greater than or equal to 2.00
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Actions
- Player Group - Add (Random player from AllPlayers) to Vampire
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Player Group - Pick every player in Vampire and do (Actions)
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Loop - Actions
- Set Vampire3 = (Picked player)
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Loop - Actions
- Player Group - Remove Vampire3 from Vampire
- Player Group - Remove Vampire3 from AllPlayers
- Dialog - Show DialogVamp for Vampire3
- If (PlayerCount Less than or equal to 4.00) then do (Trigger - Run Create Slayers <gen> (checking conditions)) else do (Do nothing)
and last
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Vampire 4
- Events
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Conditions
- PlayerCount Equal to 1.00
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Actions
- Trigger - Turn on Stop Endgame <gen>
- Game - Display to AllPlayers the text: You can't play this...
- Game - Display to Vampire the text: You can't play this...
- Wait 20.00 seconds
- Trigger - Run Endgame 1 <gen> (checking conditions)
Damn forgot the click button triggers here they are
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Vampire Player 1
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Events
- Dialog - A dialog button is clicked for DialogVamp
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Conditions
- (Triggering player) Equal to Vampire1
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogVampButton1
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Then - Actions
- Unit - Create 1 Human (Hidden Vampire) (Unarmed) for Vampire1 at (Random point in TempRegion) facing Default building facing degrees
- Set VampHero1 = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogVampButton2
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Then - Actions
- Unit - Create 1 Human (Vampire) (Unarmed) for Vampire1 at (Random point in TempRegion) facing Default building facing degrees
- Set VampHero1 = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogVampButton3
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Then - Actions
- Unit - Create 1 Human (Open Vampire) (Unarmed) for Vampire1 at (Random point in TempRegion) facing Default building facing degrees
- Set VampHero1 = (Last created unit)
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Else - Actions
- Do nothing
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Vampire Player 2
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Events
- Dialog - A dialog button is clicked for DialogVamp
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Conditions
- (Triggering player) Equal to Vampire2
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogVampButton1
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Then - Actions
- Unit - Create 1 Human (Hidden Vampire) (Unarmed) for Vampire2 at (Random point in TempRegion) facing Default building facing degrees
- Set VampHero2 = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogVampButton2
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Then - Actions
- Unit - Create 1 Human (Vampire) (Unarmed) for Vampire2 at (Random point in TempRegion) facing Default building facing degrees
- Set VampHero2 = (Last created unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogVampButton3
-
Then - Actions
- Unit - Create 1 Human (Open Vampire) (Unarmed) for Vampire2 at (Random point in TempRegion) facing Default building facing degrees
- Set VampHero2 = (Last created unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
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Vampire Player 3
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Events
- Dialog - A dialog button is clicked for DialogVamp
-
Conditions
- (Triggering player) Equal to Vampire3
-
Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogVampButton1
-
Then - Actions
- Unit - Create 1 Human (Hidden Vampire) (Unarmed) for Vampire3 at (Random point in TempRegion) facing Default building facing degrees
- Set VampHero3 = (Last created unit)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogVampButton2
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Then - Actions
- Unit - Create 1 Human (Vampire) (Unarmed) for Vampire3 at (Random point in TempRegion) facing Default building facing degrees
- Set VampHero3 = (Last created unit)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogVampButton3
-
Then - Actions
- Unit - Create 1 Human (Open Vampire) (Unarmed) for Vampire3 at (Random point in TempRegion) facing Default building facing degrees
- Set VampHero3 = (Last created unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
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