Can some1 please tell me if there is something wrong with this?
Because when i test my game nothing happens. No dialog apears and nothing is created.
Next
Next
Next
and last
Damn forgot the click button triggers here they are
Please help
Because when i test my game nothing happens. No dialog apears and nothing is created.
-
Dialog
-
Events
-
Time - Elapsed game time is 0.50 seconds
-
-
Conditions
-
Actions
-
Set TempRegion = (Playable map area)
-
Player Group - Pick every player in (All players matching (((Picked player) slot status) Equal to Is playing)) and do (Player Group - Add (Picked player) to AllPlayers)
-
Set PlayerCount = (Real((Number of players in AllPlayers)))
-
Dialog - Clear DialogVamp
-
Dialog - Change the title of DialogVamp to You have been chose...
-
Dialog - Create a dialog button for DialogVamp labelled Hidden Vampire - Yo...
-
Set DialogVampButton1 = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogVamp labelled Vampire - You are a...
-
Set DialogVampButton2 = (Last created dialog Button)
-
Dialog - Create a dialog button for DialogVamp labelled Open Vampire - You ...
-
Set DialogVampButton3 = (Last created dialog Button)
-
Dialog - Change the title of DialogSlayer to You are a Vampire S...
-
Trigger - Run Vampire 1 <gen> (checking conditions)
-
Wait 0.05 seconds
-
Trigger - Run Vampire 2 <gen> (checking conditions)
-
Wait 0.05 seconds
-
Trigger - Run Vampire 3 <gen> (checking conditions)
-
Wait 0.05 seconds
-
Trigger - Run Vampire 4 <gen> (checking conditions)
-
-
Next
-
Vampire 1
-
Events
-
Conditions
-
PlayerCount Greater than or equal to 9.00
-
-
Actions
-
Player Group - Add (Random player from AllPlayers) to Vampire
-
Player Group - Pick every player in Vampire and do (Actions)
-
Loop - Actions
-
Set Vampire1 = (Picked player)
-
-
-
Player Group - Remove Vampire1 from AllPlayers
-
Player Group - Remove Vampire1 from Vampire
-
Dialog - Show DialogVamp for Vampire1
-
If (PlayerCount Greater than or equal to 9.00) then do (Trigger - Run Create Slayers <gen> (checking conditions)) else do (Do nothing)
-
-
Next
-
Vampire 2
-
Events
-
Conditions
-
PlayerCount Greater than or equal to 5.00
-
-
Actions
-
Player Group - Add (Random player from AllPlayers) to Vampire
-
Player Group - Pick every player in Vampire and do (Actions)
-
Loop - Actions
-
Set Vampire2 = (Picked player)
-
-
-
Player Group - Remove Vampire2 from AllPlayers
-
Player Group - Remove Vampire2 from Vampire
-
Dialog - Show DialogVamp for Vampire2
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
PlayerCount Greater than or equal to 5.00
-
PlayerCount Less than or equal to 8.00
-
-
Then - Actions
-
Trigger - Run Create Slayers <gen> (checking conditions)
-
-
Else - Actions
-
-
-
Next
-
Vampire 3
-
Events
-
Conditions
-
PlayerCount Greater than or equal to 2.00
-
-
Actions
-
Player Group - Add (Random player from AllPlayers) to Vampire
-
Player Group - Pick every player in Vampire and do (Actions)
-
Loop - Actions
-
Set Vampire3 = (Picked player)
-
-
-
Player Group - Remove Vampire3 from Vampire
-
Player Group - Remove Vampire3 from AllPlayers
-
Dialog - Show DialogVamp for Vampire3
-
If (PlayerCount Less than or equal to 4.00) then do (Trigger - Run Create Slayers <gen> (checking conditions)) else do (Do nothing)
-
-
and last
-
Vampire 4
-
Events
-
Conditions
-
PlayerCount Equal to 1.00
-
-
Actions
-
Trigger - Turn on Stop Endgame <gen>
-
Game - Display to AllPlayers the text: You can't play this...
-
Game - Display to Vampire the text: You can't play this...
-
Wait 20.00 seconds
-
Trigger - Run Endgame 1 <gen> (checking conditions)
-
-
Damn forgot the click button triggers here they are
-
Vampire Player 1
-
Events
-
Dialog - A dialog button is clicked for DialogVamp
-
-
Conditions
-
(Triggering player) Equal to Vampire1
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogVampButton1
-
-
Then - Actions
-
Unit - Create 1 Human (Hidden Vampire) (Unarmed) for Vampire1 at (Random point in TempRegion) facing Default building facing degrees
-
Set VampHero1 = (Last created unit)
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogVampButton2
-
-
Then - Actions
-
Unit - Create 1 Human (Vampire) (Unarmed) for Vampire1 at (Random point in TempRegion) facing Default building facing degrees
-
Set VampHero1 = (Last created unit)
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogVampButton3
-
-
Then - Actions
-
Unit - Create 1 Human (Open Vampire) (Unarmed) for Vampire1 at (Random point in TempRegion) facing Default building facing degrees
-
Set VampHero1 = (Last created unit)
-
-
Else - Actions
-
Do nothing
-
-
-
-
-
-
-
-
-
Vampire Player 2
-
Events
-
Dialog - A dialog button is clicked for DialogVamp
-
-
Conditions
-
(Triggering player) Equal to Vampire2
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogVampButton1
-
-
Then - Actions
-
Unit - Create 1 Human (Hidden Vampire) (Unarmed) for Vampire2 at (Random point in TempRegion) facing Default building facing degrees
-
Set VampHero2 = (Last created unit)
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogVampButton2
-
-
Then - Actions
-
Unit - Create 1 Human (Vampire) (Unarmed) for Vampire2 at (Random point in TempRegion) facing Default building facing degrees
-
Set VampHero2 = (Last created unit)
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogVampButton3
-
-
Then - Actions
-
Unit - Create 1 Human (Open Vampire) (Unarmed) for Vampire2 at (Random point in TempRegion) facing Default building facing degrees
-
Set VampHero2 = (Last created unit)
-
-
Else - Actions
-
-
-
-
-
-
-
-
Vampire Player 3
-
Events
-
Dialog - A dialog button is clicked for DialogVamp
-
-
Conditions
-
(Triggering player) Equal to Vampire3
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogVampButton1
-
-
Then - Actions
-
Unit - Create 1 Human (Hidden Vampire) (Unarmed) for Vampire3 at (Random point in TempRegion) facing Default building facing degrees
-
Set VampHero3 = (Last created unit)
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogVampButton2
-
-
Then - Actions
-
Unit - Create 1 Human (Vampire) (Unarmed) for Vampire3 at (Random point in TempRegion) facing Default building facing degrees
-
Set VampHero3 = (Last created unit)
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Clicked dialog button) Equal to DialogVampButton3
-
-
Then - Actions
-
Unit - Create 1 Human (Open Vampire) (Unarmed) for Vampire3 at (Random point in TempRegion) facing Default building facing degrees
-
Set VampHero3 = (Last created unit)
-
-
Else - Actions
-
-
-
-
-
-
-
Last edited: