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Good unit for heropicking

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Level 4
Joined
Apr 18, 2009
Messages
127
would be best if he was invisible and unselectable and no hp bar..

Just make a dummy- unit for every player in the game. Add flying height so the other heroes can pass safely.

Or

You can just make a whisp or whatever and kill it when you buy a hero.
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
Create a dummy unit with spells: Invulnerable (Neutral) and Ghost (Visible). Set it's selection circle and scaling value to -1 and remove it's movement.

Unit won't be visible, and won't show health bars.

To make unit unselectable use this trigger:
  • Events
    • Player - Player 1 (Red) Selects a unit
    • Player - Player 2 (Blue) Selects a unit
    • Player - Player 3 (Teal) Selects a unit
    • Player - Player 4 (Purple) Selects a unit
    • Player - And so on...
  • Conditions
    • (Unit-type of (Triggering unit)) Equal to Footman
  • Actions
    • Selection - Remove (Triggering unit) from selection for (Triggering player)
 
Level 4
Joined
Apr 18, 2009
Messages
127
Create a dummy unit with spells: Invulnerable (Neutral) and Ghost (Visible). Set it's selection circle and scaling value to -1 and remove it's movement.

Unit won't be visible, and won't show health bars.

To make unit unselectable use this trigger:
  • Events
    • Player - Player 1 (Red) Selects a unit
    • Player - Player 2 (Blue) Selects a unit
    • Player - Player 3 (Teal) Selects a unit
    • Player - Player 4 (Purple) Selects a unit
    • Player - And so on...
  • Conditions
    • (Unit-type of (Triggering unit)) Equal to Footman
  • Actions
    • Selection - Remove (Triggering unit) from selection for (Triggering player)

Or just set "Targeted as:" in the object editor = nothing
 
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