• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Gold Regen System

Status
Not open for further replies.

Em!

Em!

Level 24
Joined
Jan 9, 2004
Messages
634
I need a trigger that recognizes the owner of the building generating gold and when it is built.

For instances
-The event
That the Hq finishes construction
-The condition
That the trigger recognizes the owner
-Action
Trigger:New Event
Periodic Event,every X seconds
Add gold to *player matching condition*

and also

The Event
a unit *building* changes owner
the condition that the trigger recognizes which owner
Action
Trigger:New Event
Periodic Event,every X seconds
Add gold to *player matching condition*

and if the building is captured by another the Gold regen stops for x player but begins for y player.
I bet there are variables involved, i am not too shabby with variables :hohum:
 
Level 21
Joined
Aug 21, 2005
Messages
3,699
  • Events
    • Every X seconds of game time
  • Conditions
  • Actions
    • Unit Group - Pick every unit in (units of type Farm - or any other condition, idk) and do actions:
      • Loop - actions
        • Player - add 50 gold to owner of picked unit
This question has been answered many times before, please search next time...

Note: this trigger leaks a unitgroup, you might want to get it fixed.
 

Em!

Em!

Level 24
Joined
Jan 9, 2004
Messages
634
This is not what i am looking for.
First of all the building in question won´t be ingame at first and it will only regen after its built so it requires the event unit finishes construction. If i add another event through trigger\action it does not function right, and i need the trigger to be able to identify who is the owner of constructed building cause i can´t find it in the condition event.

The Second trigger is similar but it requires to be captured first.
 

Em!

Em!

Level 24
Joined
Jan 9, 2004
Messages
634
Doesn´t work anyhow
Gold
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Unholy Church
Actions
Trigger - Add to (This trigger) the event (Time - Every 5.00 seconds of game time)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Unholy Church) and do (Actions)
Loop - Actions
Player - Add 150 to (Triggering player) Current gold

oh wait i think i see the error, no still nothing even if i changed it to (Unit-type of (Constructed structure)) Equal to Unholy Church
the loop trigger thats supposed to feed me gold does it only once
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
off-topic: What is the point of creating an unit variable to fix the leak (too many people does that)
just add Custom script: set bj_wantDestroyGroup = true

to Cannibal: Do the Eleandor's way or SUFFER TO DEATH
 

Em!

Em!

Level 24
Joined
Jan 9, 2004
Messages
634
off-topic: What is the point of creating an unit variable to fix the leak (too many people does that)
just add Custom script: set bj_wantDestroyGroup = true

to Cannibal: Do the Eleandor's way or SUFFER TO DEATH

To Need_02 i would if it would only work!, i am suffering!

Gold
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Unholy Church) and do (Actions)
Loop - Actions
Player - Add 150 to (Picked player) Current gold
:sad: what am i doing wrong :cry::cry:

Edit: Btw i did search around for similar trigger but either its a very old thread or not in this section
 
Status
Not open for further replies.
Top