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Im trying to make the effect, that shows up when you pick up a gold coin, appear above my selected point, problem is, when i set the simple trigger for it, the effect doesn't show... help!
Floating Text - Create floating text that reads +10 at loc with Z offset 0.00, using font size 9.00, color (100.00%, 86.27%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
Floating Text - Set the velocity of (Last created floating text) to 40.00 towards 90.00 degrees
Custom script: call RemoveLocation(udg_loc)
If you need to show it for one player only, use IfGetLocal Player() == ....
Thank you, this isn't what i was talking about but i'll use it. I was saying that the effect for the little gold art, that little gold coin that spirals into the air, it doesnt show up on the ground when you set it to.
Lol, it's literally as simple as you can get:
Time - Every 5 seconds...
Special Effect - Create a special effect at (Center of Region 000 Copy 5 <gen>) using UI/Feedback/GoldCredit.mdl
Set Location = Point of item being manipulated
Special Effect - Create a special effect at Location using UI/Feedback/GoldCredit.mdl
Custom script: call RemoveLocation(udg_Location)
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