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gold item effect on the ground

Discussion in 'World Editor Help Zone' started by Lee_Go, Oct 18, 2009.

  1. Lee_Go

    Lee_Go

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    Im trying to make the effect, that shows up when you pick up a gold coin, appear above my selected point, problem is, when i set the simple trigger for it, the effect doesn't show... help!
     
  2. ap0calypse

    ap0calypse

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    Something like this?

    • Actions
      • Set loc = (Center of (Playable map area))
      • Floating Text - Create floating text that reads +10 at loc with Z offset 0.00, using font size 9.00, color (100.00%, 86.27%, 0.00%), and 0.00% transparency
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
      • Floating Text - Set the velocity of (Last created floating text) to 40.00 towards 90.00 degrees
      • Custom script: call RemoveLocation(udg_loc)


    If you need to show it for one player only, use IfGetLocal Player() == ....
     
  3. Lee_Go

    Lee_Go

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    Thank you, this isn't what i was talking about but i'll use it. I was saying that the effect for the little gold art, that little gold coin that spirals into the air, it doesnt show up on the ground when you set it to.
     
  4. ap0calypse

    ap0calypse

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    Oh, must've misinterpreted your first post.
    Can you show me your trigger in that case?
     
  5. Lee_Go

    Lee_Go

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    Lol, it's literally as simple as you can get:
    Time - Every 5 seconds...
    Special Effect - Create a special effect at (Center of Region 000 Copy 5 <gen>) using UI/Feedback/GoldCredit.mdl
     
  6. manstie

    manstie

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    Hero aquires an item

    If item = Coin

    Set Location = Point of item being manipulated
    Special Effect - Create a special effect at Location using UI/Feedback/GoldCredit.mdl
    Custom script: call RemoveLocation(udg_Location)