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gold item effect on the ground

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Level 6
Joined
May 1, 2009
Messages
156
Im trying to make the effect, that shows up when you pick up a gold coin, appear above my selected point, problem is, when i set the simple trigger for it, the effect doesn't show... help!
 
Something like this?

  • Actions
    • Set loc = (Center of (Playable map area))
    • Floating Text - Create floating text that reads +10 at loc with Z offset 0.00, using font size 9.00, color (100.00%, 86.27%, 0.00%), and 0.00% transparency
    • Floating Text - Change (Last created floating text): Disable permanence
    • Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
    • Floating Text - Set the velocity of (Last created floating text) to 40.00 towards 90.00 degrees
    • Custom script: call RemoveLocation(udg_loc)
If you need to show it for one player only, use IfGetLocal Player() == ....
 
Level 6
Joined
May 1, 2009
Messages
156
Thank you, this isn't what i was talking about but i'll use it. I was saying that the effect for the little gold art, that little gold coin that spirals into the air, it doesnt show up on the ground when you set it to.
 
Level 6
Joined
May 1, 2009
Messages
156
Lol, it's literally as simple as you can get:
Time - Every 5 seconds...
Special Effect - Create a special effect at (Center of Region 000 Copy 5 <gen>) using UI/Feedback/GoldCredit.mdl
 
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