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Goblin "Trait" Bonus

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Oct 16, 2010
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Hi,

I'm just wondering if anyone would have any suggestions for a Goblin "trait" - for some context, I've made a teamfight tactics/autochess type map where the more of the same traits you get the better their bonuses are. These have ranged from attack damage, speed, health, armor, hp regen, and some fancier ones like gaining evasion, phase shift, and bonus gold per round.

For Goblins I have currently got them gaining the ability to place land mines, higher levels means more damage and reduced cooldown. Unfortunately this doesn't seem to really be hitting right and leads to some weird bits where ranged units will charge into melee combat to place a mine in JUST the right location... so I'm looking for alternatives!

At the moment I'm thinking of a "sabotage" type ability, either this being a casted ability or a passive of some kind. Just wondering if people have any suggestions for Goblin-y traits!

EDIT: I have gone for Goblins "sabotaging" the enemy team at the start of the round by bombing them (aka just easy flat damage) - any ideas would still be much appreciated though :)
 
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Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,877
I imagine an assortment of gadget themed abilities would fit nicely:
  • Summon an immobile sentry gun / flamethrower turret that lasts X seconds.
  • Goblin zeppelin airstrike ability.
  • Goblin bunkers (orc burrow-esque).
  • Goblin grenades, maybe even something like this: Goblin Grenade (Duel Decks: Merfolk vs. Goblins) - Gatherer - Magic: The Gathering
  • Ability to repair gadgets.
  • Gas bomb (aoe damage over time / chance to miss).
  • Stun trap, Silence trap, Slow trap, Ensnare trap, etc...
 
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