This is a collaboration between myself and BrookLyn, who did the terrain work.
West side gnolls would be wise not to lurk in the gnoll hood; scout the river's edge instead.
- smaller than all the maps currently in rotation, and less total creep levels (171); everything is closer!
- the very close, weakly guarded merc. camp; unlike any other map, this should encourage new strategies, as well as change existing ones. e.g., merc. rushing, easy merc. accessibility without granting level 2
- tower rush your opponent's base behind the trees! by using canopy trees which occupy 1/4 the area, we made the tree wall shorter, allowing towers to shoot over them
- eat, chop, or destroy your way through trees to the gold mine! by late tier 2/tier 3, players will have chopped an opening to the east/west mines