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Gnoll Hood

Submitted by forelmashi
This bundle is marked as approved. It works and satisfies the submission rules.
This is a collaboration between myself and BrookLyn, who did the terrain work.

West side gnolls would be wise not to lurk in the gnoll hood; scout the river's edge instead.

Camp Overview

[​IMG]


Screenshot

[​IMG]


Brief Notes:

- smaller than all the maps currently in rotation, and less total creep levels (171); everything is closer!

- the very close, weakly guarded merc. camp; unlike any other map, this should encourage new strategies, as well as change existing ones. e.g., merc. rushing, easy merc. accessibility without granting level 2

- tower rush your opponent's base behind the trees! by using canopy trees which occupy 1/4 the area, we made the tree wall shorter, allowing towers to shoot over them

- eat, chop, or destroy your way through trees to the gold mine! by late tier 2/tier 3, players will have chopped an opening to the east/west mines
Contents

Gnoll Hood (Map)

Reviews
Moderator
19:52, 27th Jan 2010 ap0calypse: Approved
  1. 19:52, 27th Jan 2010
    ap0calypse: Approved
     
  2. Vengeancekael

    Vengeancekael

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    Add a category
     
  3. GhostThruster

    GhostThruster

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    It's a melee map. Why do you need a category when it is obviously Medieval/Warcraft (if he added alien models or stuff it wouldn't be melee)?

    Concerning the map, good work, fine terrain, and a really good description. Your idea is cool and the gameplay is balanced. 4.5/5 rounded up to 5/5. Good job.
     
  4. adam0509

    adam0509

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    seems great but....



    ...no neutral hero tavern ? o_O
     
  5. forelmashi

    forelmashi

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    adam0509, there is, please look closer
     
  6. adam0509

    adam0509

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    ah ye you're right... I'll test it then, thank you
     
  7. GhostThruster

    GhostThruster

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    Not all melee maps need taverns. I think you should reduce the amount of neutral buildings, I mean it is only two player and there are like 10 buildings.
     
  8. X-OMG-X

    X-OMG-X

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    Looks quite good but some pieces of the map are quite empty.
     
  9. DrPepper1

    DrPepper1

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    So?
    You can't make melee maps have epic terrain really. The 'empty' spaces are for battles and building..

    Lookin' finger lickin' good anyway, 5/5.
     
  10. thedeathunterxx

    thedeathunterxx

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    lol like the name that shit is poppin.
     
  11. BrookLyn

    BrookLyn

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    WCL Map, woohoo :) :ap:
     
  12. matej

    matej

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    locks nice. good to see someone still making melee maps. good work
     
  13. Maximum_Evil

    Maximum_Evil

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    maybe too much neutral buildings ya for a 2 melee map, still awesome