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If you're making a Total Conversion you don't use world edit. Have in mind that I don't only make models for mapmakers. Most of my models are from a Total Conversion which utilizes the war3patch.mpq instead, so filesize is really not that much of an issue.
woah, thats one uber l337 earth. i would change the skin a bit so the fog is more concentrated at certain place rather than having a global layer of thin fog on 3/4 of the globe.
you could watch weather channel to see some uber fogs :0
Did it miss its orbit and pass through some dust area?
There are clouds only; as a gegrapher I think its impossible that Earth could be totaly covered with clouds (well; it could be sometime it the future, if people would continiue to contribute CO2 into the air and if the Sunßs activity will continiue to increse... but still... Use different skin!)
Haha. You are so wrong there. The cloudmap texture is actually a real satelite picture of the clouds on the earth. I added two layers of it for more fancy effect. But you're giving 1 for this? Good god, you suck.
i know not alot of people post on models since like... 2005-06
but i just wanna say that this model is pretty much unuseable. way to big (duh), and isnt worth the long(ish) dl for just a better looking planet, not to mention the huge poly count makes it little tough on some computers.
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