- Joined
- May 1, 2010
- Messages
- 113
Here is my suggested Project.
Just like any AoS games, we need the following.
The Things I need right now/I need some Recruits
• Programmers/Map Makers
• Terrain Maker *For this I need an Snowy Terrain because it is "GLACIER of Champions"
• "Potential Hero" Picker/Chooser
• Hero Suggestions *Note: Heroes should be complete. Look at the Hero section for more info.
• "Loading Screen" Maker
I'll be the one responsible for the Items and some Heroes Sugestions.
You could use this Template for Hero Suggestion.
If you want to join, help, and/or support me in this project, just Post it here or PM me.
General Information
• Every player will control one hero and make this hero more powerful as the game goes on.
• Every player will kill enemies to increase their hero's level.
• Each hero has the capability to gain new abilities and make their current abilities stronger and better.
• They are allowed buy items for their heroes to increase the power of the hero, provided that they have the proper amount of gold
• All players are divided into two teams, The Noble and The Tainted, each team will contain five players.
• In order for a team to win, the team will have to destroy the opposing team's main building, but it will take some battle to get to it. The main building is protected by strong guard towers and enemy units will always be there to defend it.
Some Information about the Map
• All players are divided into two teams/factions, The Noble and The Tainted, each team will contain five (5) players
• Each Faction will have their own Main Building
I need a model of a Black Citadel, but the model I found was only a Necropolis
• Every Hero has three (3) attributes that usually define his or her role in the game. These are Intelligence (INT), Agility (AGI) and Strength(STR)
• Every Hero has a "main" attribute on which their damage is based. Each point in their main attribute adds 1 point of damage.
• Each hero will have four (4) abilities and one (1) Attribute Bonus ability.
♦♦ Three (3) of those abilities are basic abilities that could be upgraded up to level four (4).
♦♦ One (1) of those abilities is the Ultimate ability that could be upgraded up to level three (3)
• Every time a nearby enemy unit has been killed, all allied heroes within the vicinity will get the exp. and divided to them accordingly
• Items and Shop are there to make use of those Gold the Heroes are gaining and for them to get stronger as the game goes on
• Items are sub-divided into two (2) The Basic items and the Upgrade Items
♦♦ The Basic items are, well, Basic items. You can buy them at will.
♦♦ The Upgrade Items, on the other hand, are items that will need the combination of different items, Basic or Upgrade, and a Recipe in order to complete the item with much more use
Lanes
• Of course the presence of the lanes are here. We will have the Bottom Lane, Top Lane and the Middle Lane.
Creeps
• Every 30 seconds, a creep wave will spawn, siege creeps(The Mechanical unit) will spawn every 7th wave
• Initially, a creep wave will consist of 3 melee creeps, 1 ranged creep, and 1 siege creep (only every 7th wave)
♦♦ At 999, 1999, and 2999 seconds from map initialization, one additional melee unit will begin to spawn.
♦♦ At 2699 seconds from map initialization, one additional ranged unit and siege unit will begin to spawn.
Towers
• The role of the Towers is to protect the Base and Main Building from invading opponents
• Each faction has a total of 11 towers, on each lane there are 3 towers that get stronger as you advance.
• Each tower is invulnerable, meaning won't be affected by damage and negative effects, until you destroy the one that’s before it
• Two (2) towers are located next to the Main Building. They must be destroyed in order to remove the invulnerability of the main building. And in addition, those two (2) towers are different cosmetically when compared to the other towers.
The Regular Towers
The Towers guarding the Main Building
The Regular Towers
The Towers guarding the Main Building
Healing Wells
• The Healing Wells are located in the respawn area on each side, they were made to provide a “safe” spot on the map, and to provide with some regeneration to speed up the flow of the game.
• The Healing Wells also provide a "safe spot" because they deal 500-500 physical damage to enemies within 800 range
• Any allied unit within its reach regenerates their HP and Mana by 4% of their Maximum HP/Mana
The Left Part is the Healing Well of the Noble while the Right Part is the Healing well of the Tainted
• This is a part of the Map where different "Masters" appear to test out your flexibility in battle.
• Whenever a "Master" is Defeated, they will disappear and drop a special item that helps you throughout the Game. The items that they dropped will be lost if you've alreasy used them or if you haven't used them after a couple of minutes.
• Masters respawn exactly 10 minutes after the last Master was killed.
• There are different kinds of "Masters" and you won't know who will appear in the "Isle of Masters"
Medium-High HP, Low Mana, High Attack Power, Medium Speed, Low Defense. Cast a spell that increases his Attack Power
Medium HP, Low Mana, Medium Attack Power, High Speed, Medium Defense. Cast a spell that increases his Attack Speed
Low-Medium HP, High Mana, Low Attack Power, Medium Speed, Medium Defense. Casts numerous Offensive Spells
High HP, Medium Mana, Medium Attack Power, Medium Speed, High Defense. Casts numerous Defensive and Self-regeneration Spells
Again, The Things I need right now/I need some Recruits
• Programmers/Map Makers
• "Potential Hero" Picker/Chooser
• Hero Suggestions *Note: Heroes should be complete. Look at the Hero section for more info.
• Terrain Maker *For this I need an Snowy Terrain because it is "GLACIER of Champions"
• "Loading Screen" Maker
I'll be the one responsible for the Items and some Heroes Sugestions.
You could use this Template for Hero Suggestion.
If you want to join, help, and/or support me in this project, just Post it here or PM me.
Just like any AoS games, we need the following.

The Things I need right now/I need some Recruits
• Programmers/Map Makers
• Terrain Maker *For this I need an Snowy Terrain because it is "GLACIER of Champions"
• "Potential Hero" Picker/Chooser
• Hero Suggestions *Note: Heroes should be complete. Look at the Hero section for more info.
• "Loading Screen" Maker
I'll be the one responsible for the Items and some Heroes Sugestions.
You could use this Template for Hero Suggestion.
If you want to join, help, and/or support me in this project, just Post it here or PM me.

General Information
• Every player will control one hero and make this hero more powerful as the game goes on.
• Every player will kill enemies to increase their hero's level.
• Each hero has the capability to gain new abilities and make their current abilities stronger and better.
• They are allowed buy items for their heroes to increase the power of the hero, provided that they have the proper amount of gold
• All players are divided into two teams, The Noble and The Tainted, each team will contain five players.
• In order for a team to win, the team will have to destroy the opposing team's main building, but it will take some battle to get to it. The main building is protected by strong guard towers and enemy units will always be there to defend it.

Some Information about the Map
• All players are divided into two teams/factions, The Noble and The Tainted, each team will contain five (5) players
• Each Faction will have their own Main Building


• Every Hero has three (3) attributes that usually define his or her role in the game. These are Intelligence (INT), Agility (AGI) and Strength(STR)
• Every Hero has a "main" attribute on which their damage is based. Each point in their main attribute adds 1 point of damage.
• Each hero will have four (4) abilities and one (1) Attribute Bonus ability.
♦♦ Three (3) of those abilities are basic abilities that could be upgraded up to level four (4).
♦♦ One (1) of those abilities is the Ultimate ability that could be upgraded up to level three (3)
• Every time a nearby enemy unit has been killed, all allied heroes within the vicinity will get the exp. and divided to them accordingly
__________________________________________________
INTRODUCTION
Tiermes
An ancient dwarven legend claims: "In times of great darkness, the winged warrior shall emerge anon; his lustrous cudgel shall serve as evil's bane." With darkness drawing ever closer to the World Tree, a gryphon of great majesty has descended from the black clouds of the Howling Gale. The winged beast bears upon its back a lone rider -- the Dwarven champion Tiermes. Bearing the wrath of the Storm-God Ishkur himself, Tiermes now soars with the Sentinel ranks, keen to give the Scourge a taste of his enchanted hammer
Strength - 19 + 1.8
Agility - 19 + 2.9
Intelligence - 18 + 1.5
Learns Storm Hammer, Roar of Thunder, Whirlwind Vortex and Lightning Prison
Attack range of 400
Movement speed of 310
__________________________________________________
HERO INFORMATION
Affiliation: Sentinel
Role: DPS, Carry, Support, Initiator
Theme: Storm, Gryphon Rider
Tiermes, the Storm Rider
Starting Hitpoints: 511
Starting Mana: 234
Starting Damage: 48 - 54
Starting Armor: 3
__________________________________________________
HERO ABILITIES
Storm Hammer
A hammer forged by the Storm-God himself. A mystical weapon of unimaginable might. When its true power unleashed, its strength will smite those foolish enough to challenge its bearer. It requires some normal attacks to be able to unleash its true power again.
Level 1 - Passively increase his attack damage by 6. Damage type on next attack will be pure. Activable every after 8 attacks
Level 2 - Passively increase his attack damage by 12. Damage type on next attack will be pure. Activable every after 7 attacks
Level 3 - Passively increase his attack damage by 18. Damage type on next attack will be pure. Activable every after 6 attacks
Level 4 - Passively increase his attack damage by 24. Damage type on next attack will be pure. Activable every after 5 attacks
In Depth Explanation
• When this skill's effect activates, it will override any orb effect
• This is a Toggle skill
__________________________________________________
Roar of Thunder
Tiermes' gryphon let loose a might uproar that increases his allies' will to battle and giving them the strength that will vanquish their foes.
Level 1 - Increase his allies' attack power by 15 but slowly decrease their power by 5 every after 2 sec
Level 2 - Increase his allies' attack power by 30 but slowly decrease their power by 5 every after 2 sec
Level 3 - Increase his allies' attack power by 45 but slowly decrease their power by 5 every after 2 sec
Level 4 - Increase his allies' attack power by 60 but slowly decrease their power by 5 every after 2 sec
In Depth Explanation
• Casting Range is Self
• AoE is 350
Cooldown: 21/18/15/12 sec
Mana Cost: 90/100/110/120
__________________________________________________
Whirlwind Vortex
Tiermes unleashes a vicious tornado that encircles him for 4 seconds. The raging winds slowly sucks in any fool who is near him. Enemies within its reach are slowed, but those who wander too close will be completely disabled. This process slows Tiermes down for the entire duration.
Level 1 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 20% and disable enemies within 150 AoE
Level 2 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 30% and disable enemies within 150 AoE
Level 3 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 40% and disable enemies within 150 AoE
Level 4 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 50% and disable enemies within 150 AoE
In Depth Explanation
• Casting Range is Self
• This ability slows Tiermes by 25% for the whole duration of this skill
• Enemies caught within the 150 AoE will follow Tiermes wherever he moves, except by blinking or by being pushed (i.e. Force Staff)
Cooldown: 22/20/18/16 sec
Mana Cost: 135
__________________________________________________
Lightning Prison
By the power bestowed to him, Tiermes summons a prison from pure lightning around him. Nobody captured in it can escape, only HammerSpark is allowed to enter and leave the prison. The prison pours every negative energy present to every enemy, slowing them down, while surging every positive energy to every ally inside the prison, giving them an increase in their speed. Last 5 sec.
Level 1 - Slow all enemy units' AS by 40% and increase all allied units' AS by 40% inside the Lightning Prison.
Level 2 - Slow all enemy units' AS by 60% and increase all allied units' AS by 60% inside the Lightning Prison.
Level 3 - Slow all enemy units' AS by 80% and increase all allied units' AS by 80% inside the Lightning Prison.
In Depth Explanation
• AoE is 500
• Reduces turn speed by 70%
• Units can't be invisible while in the Prison
• Prevents usage of the Blink spell
• Only Tiermes could get in and out of the prison
Cooldown: 110/100/90 sec
Mana Cost: 150/200/250
__________________________________________________
INTRODUCTION

Tiermes
An ancient dwarven legend claims: "In times of great darkness, the winged warrior shall emerge anon; his lustrous cudgel shall serve as evil's bane." With darkness drawing ever closer to the World Tree, a gryphon of great majesty has descended from the black clouds of the Howling Gale. The winged beast bears upon its back a lone rider -- the Dwarven champion Tiermes. Bearing the wrath of the Storm-God Ishkur himself, Tiermes now soars with the Sentinel ranks, keen to give the Scourge a taste of his enchanted hammer
Strength - 19 + 1.8
Agility - 19 + 2.9
Intelligence - 18 + 1.5
Learns Storm Hammer, Roar of Thunder, Whirlwind Vortex and Lightning Prison
Attack range of 400
Movement speed of 310
__________________________________________________
HERO INFORMATION
Affiliation: Sentinel
Role: DPS, Carry, Support, Initiator
Theme: Storm, Gryphon Rider

Tiermes, the Storm Rider
Starting Hitpoints: 511
Starting Mana: 234
Starting Damage: 48 - 54
Starting Armor: 3
__________________________________________________
HERO ABILITIES

Storm Hammer
A hammer forged by the Storm-God himself. A mystical weapon of unimaginable might. When its true power unleashed, its strength will smite those foolish enough to challenge its bearer. It requires some normal attacks to be able to unleash its true power again.
Level 1 - Passively increase his attack damage by 6. Damage type on next attack will be pure. Activable every after 8 attacks
Level 2 - Passively increase his attack damage by 12. Damage type on next attack will be pure. Activable every after 7 attacks
Level 3 - Passively increase his attack damage by 18. Damage type on next attack will be pure. Activable every after 6 attacks
Level 4 - Passively increase his attack damage by 24. Damage type on next attack will be pure. Activable every after 5 attacks
In Depth Explanation
• When this skill's effect activates, it will override any orb effect
• This is a Toggle skill
__________________________________________________

Roar of Thunder
Tiermes' gryphon let loose a might uproar that increases his allies' will to battle and giving them the strength that will vanquish their foes.
Level 1 - Increase his allies' attack power by 15 but slowly decrease their power by 5 every after 2 sec
Level 2 - Increase his allies' attack power by 30 but slowly decrease their power by 5 every after 2 sec
Level 3 - Increase his allies' attack power by 45 but slowly decrease their power by 5 every after 2 sec
Level 4 - Increase his allies' attack power by 60 but slowly decrease their power by 5 every after 2 sec
In Depth Explanation
• Casting Range is Self
• AoE is 350
Cooldown: 21/18/15/12 sec
Mana Cost: 90/100/110/120
__________________________________________________

Whirlwind Vortex
Tiermes unleashes a vicious tornado that encircles him for 4 seconds. The raging winds slowly sucks in any fool who is near him. Enemies within its reach are slowed, but those who wander too close will be completely disabled. This process slows Tiermes down for the entire duration.
Level 1 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 20% and disable enemies within 150 AoE
Level 2 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 30% and disable enemies within 150 AoE
Level 3 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 40% and disable enemies within 150 AoE
Level 4 - Slowly suck enemy units in within 400 AoE. Slow enemies within 300 AoE by 50% and disable enemies within 150 AoE
In Depth Explanation
• Casting Range is Self
• This ability slows Tiermes by 25% for the whole duration of this skill
• Enemies caught within the 150 AoE will follow Tiermes wherever he moves, except by blinking or by being pushed (i.e. Force Staff)
Cooldown: 22/20/18/16 sec
Mana Cost: 135
__________________________________________________

Lightning Prison
By the power bestowed to him, Tiermes summons a prison from pure lightning around him. Nobody captured in it can escape, only HammerSpark is allowed to enter and leave the prison. The prison pours every negative energy present to every enemy, slowing them down, while surging every positive energy to every ally inside the prison, giving them an increase in their speed. Last 5 sec.
Level 1 - Slow all enemy units' AS by 40% and increase all allied units' AS by 40% inside the Lightning Prison.
Level 2 - Slow all enemy units' AS by 60% and increase all allied units' AS by 60% inside the Lightning Prison.
Level 3 - Slow all enemy units' AS by 80% and increase all allied units' AS by 80% inside the Lightning Prison.
In Depth Explanation
• AoE is 500
• Reduces turn speed by 70%
• Units can't be invisible while in the Prison
• Prevents usage of the Blink spell
• Only Tiermes could get in and out of the prison
Cooldown: 110/100/90 sec
Mana Cost: 150/200/250
__________________________________________________
• Items and Shop are there to make use of those Gold the Heroes are gaining and for them to get stronger as the game goes on
• Items are sub-divided into two (2) The Basic items and the Upgrade Items
♦♦ The Basic items are, well, Basic items. You can buy them at will.
♦♦ The Upgrade Items, on the other hand, are items that will need the combination of different items, Basic or Upgrade, and a Recipe in order to complete the item with much more use
Lanes
• Of course the presence of the lanes are here. We will have the Bottom Lane, Top Lane and the Middle Lane.
Creeps
• Every 30 seconds, a creep wave will spawn, siege creeps(The Mechanical unit) will spawn every 7th wave
• Initially, a creep wave will consist of 3 melee creeps, 1 ranged creep, and 1 siege creep (only every 7th wave)
♦♦ At 999, 1999, and 2999 seconds from map initialization, one additional melee unit will begin to spawn.
♦♦ At 2699 seconds from map initialization, one additional ranged unit and siege unit will begin to spawn.






Towers
• The role of the Towers is to protect the Base and Main Building from invading opponents
• Each faction has a total of 11 towers, on each lane there are 3 towers that get stronger as you advance.
• Each tower is invulnerable, meaning won't be affected by damage and negative effects, until you destroy the one that’s before it
• Two (2) towers are located next to the Main Building. They must be destroyed in order to remove the invulnerability of the main building. And in addition, those two (2) towers are different cosmetically when compared to the other towers.




Healing Wells
• The Healing Wells are located in the respawn area on each side, they were made to provide a “safe” spot on the map, and to provide with some regeneration to speed up the flow of the game.
• The Healing Wells also provide a "safe spot" because they deal 500-500 physical damage to enemies within 800 range
• Any allied unit within its reach regenerates their HP and Mana by 4% of their Maximum HP/Mana

• This is a part of the Map where different "Masters" appear to test out your flexibility in battle.
• Whenever a "Master" is Defeated, they will disappear and drop a special item that helps you throughout the Game. The items that they dropped will be lost if you've alreasy used them or if you haven't used them after a couple of minutes.
• Masters respawn exactly 10 minutes after the last Master was killed.
• There are different kinds of "Masters" and you won't know who will appear in the "Isle of Masters"

Medium-High HP, Low Mana, High Attack Power, Medium Speed, Low Defense. Cast a spell that increases his Attack Power

Medium HP, Low Mana, Medium Attack Power, High Speed, Medium Defense. Cast a spell that increases his Attack Speed

Low-Medium HP, High Mana, Low Attack Power, Medium Speed, Medium Defense. Casts numerous Offensive Spells

High HP, Medium Mana, Medium Attack Power, Medium Speed, High Defense. Casts numerous Defensive and Self-regeneration Spells

Again, The Things I need right now/I need some Recruits
• Programmers/Map Makers
• "Potential Hero" Picker/Chooser
• Hero Suggestions *Note: Heroes should be complete. Look at the Hero section for more info.
• Terrain Maker *For this I need an Snowy Terrain because it is "GLACIER of Champions"
• "Loading Screen" Maker
I'll be the one responsible for the Items and some Heroes Sugestions.
You could use this Template for Hero Suggestion.
If you want to join, help, and/or support me in this project, just Post it here or PM me.

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